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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: CmdDlg.cpp
AUTHOR: John DiCamillo
OVERVIEW
========
Operational Command Dialog Active Window class
*/
#include "MemDebug.h"
#include "CmdDlg.h"
#include "CmpFileDlg.h"
#include "CmpnScreen.h"
#include "Starshatter.h"
#include "Campaign.h"
#include "Combatant.h"
#include "CombatGroup.h"
#include "CombatUnit.h"
#include "ShipDesign.h"
#include "Game.h"
#include "DataLoader.h"
#include "Button.h"
#include "Video.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "ParseUtil.h"
#include "FormatUtil.h"
// +--------------------------------------------------------------------+
CmdDlg::CmdDlg(CmpnScreen* mgr)
: cmpn_screen(mgr),
txt_group(0), txt_score(0), txt_name(0), txt_time(0),
btn_save(0), btn_exit(0), stars(0), campaign(0), mode(0)
{
stars = Starshatter::GetInstance();
campaign = Campaign::GetCampaign();
for (int i = 0; i < 5; i++)
btn_mode[i] = 0;
}
CmdDlg::~CmdDlg()
{
}
// +--------------------------------------------------------------------+
void
CmdDlg::RegisterCmdControls(FormWindow* win)
{
btn_save = (Button*) win->FindControl( 1);
btn_exit = (Button*) win->FindControl( 2);
for (int i = 0; i < 5; i++) {
btn_mode[i] = (Button*) win->FindControl(100 + i);
}
txt_group = win->FindControl(200);
txt_score = win->FindControl(201);
txt_name = win->FindControl(300);
txt_time = win->FindControl(301);
}
// +--------------------------------------------------------------------+
void
CmdDlg::ShowCmdDlg()
{
campaign = Campaign::GetCampaign();
if (txt_name) {
if (campaign)
txt_name->SetText(campaign->Name());
else
txt_name->SetText("No Campaign Selected");
}
ShowMode();
if (btn_save)
btn_save->SetEnabled(!campaign->IsTraining());
if (btn_mode[MODE_FORCES]) btn_mode[MODE_FORCES]->SetEnabled(!campaign->IsTraining());
if (btn_mode[MODE_INTEL]) btn_mode[MODE_INTEL]->SetEnabled(!campaign->IsTraining());
}
// +--------------------------------------------------------------------+
void
CmdDlg::ExecFrame()
{
CombatGroup* g = campaign->GetPlayerGroup();
if (g && txt_group)
txt_group->SetText(g->GetDescription());
if (txt_score) {
char score[32];
sprintf(score, "Team Score: %d", campaign->GetPlayerTeamScore());
txt_score->SetText(score);
txt_score->SetTextAlign(DT_RIGHT);
}
if (txt_time) {
double t = campaign->GetTime();
char daytime[32];
FormatDayTime(daytime, t);
txt_time->SetText(daytime);
}
int unread = campaign->CountNewEvents();
if (btn_mode[MODE_INTEL]) {
if (unread > 0) {
char text[64];
sprintf(text, "INTEL (%d)", unread);
btn_mode[MODE_INTEL]->SetText(text);
}
else {
btn_mode[MODE_INTEL]->SetText("INTEL");
}
}
}
// +--------------------------------------------------------------------+
void
CmdDlg::ShowMode()
{
for (int i = 0; i < 5; i++) {
if (btn_mode[i]) btn_mode[i]->SetButtonState(0);
}
if (mode < 0 || mode > 4)
mode = 0;
if (btn_mode[mode]) btn_mode[mode]->SetButtonState(1);
}
void
CmdDlg::OnMode(AWEvent* event)
{
for (int i = MODE_ORDERS; i < NUM_MODES; i++) {
Button* btn = btn_mode[i];
if (event->window == btn) {
mode = i;
}
}
switch (mode) {
case MODE_ORDERS: cmpn_screen->ShowCmdOrdersDlg(); break;
case MODE_THEATER: cmpn_screen->ShowCmdTheaterDlg(); break;
case MODE_FORCES: cmpn_screen->ShowCmdForceDlg(); break;
case MODE_INTEL: cmpn_screen->ShowCmdIntelDlg(); break;
case MODE_MISSIONS: cmpn_screen->ShowCmdMissionsDlg(); break;
default: cmpn_screen->ShowCmdOrdersDlg(); break;
}
}
void
CmdDlg::OnSave(AWEvent* event)
{
if (campaign && cmpn_screen) {
CmpFileDlg* fdlg = cmpn_screen->GetCmpFileDlg();
cmpn_screen->ShowCmpFileDlg();
}
}
void
CmdDlg::OnExit(AWEvent* event)
{
if (stars) {
Mouse::Show(false);
stars->SetGameMode(Starshatter::MENU_MODE);
}
}
// +--------------------------------------------------------------------+
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