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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         CarrierAI.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	"Air Boss" AI class for managing carrier fighter squadrons
*/

#ifndef CarrierAI_h
#define CarrierAI_h

#include "Types.h"
#include "Director.h"

// +--------------------------------------------------------------------+

class Sim;
class Ship;
class ShipAI;
class Instruction;
class Hangar;
class Element;
class FlightPlanner;

// +--------------------------------------------------------------------+

class CarrierAI : public Director
{
public:
	CarrierAI(Ship* s, int level);
	virtual ~CarrierAI();

	virtual void      ExecFrame(double seconds);

protected:
	virtual bool      CheckPatrolCoverage();
	virtual bool      CheckHostileElements();

	virtual bool      CreateStrike(Element* elem);

	virtual Element*  CreatePackage(int squad, int size, int code, const char* target=0, const char* loadname=0);
	virtual bool      LaunchElement(Element* elem);

	Sim*              sim;
	Ship*             ship;
	Hangar*           hangar;
	FlightPlanner*    flight_planner;
	int               exec_time;
	int               hold_time;
	int               ai_level;

	Element*          patrol_elem[4];
};

// +--------------------------------------------------------------------+

#endif CarrierAI_h