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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         CampaignSituationReport.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    CampaignSituationReport generates the situation report
    portion of the briefing for a dynamically generated
    mission in a dynamic campaign.
*/

#ifndef CampaignSituationReport_h
#define CampaignSituationReport_h

#include "Types.h"
#include "Geometry.h"
#include "List.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Campaign;
class CombatGroup;
class CombatUnit;
class CombatZone;
class Mission;
class MissionElement;

// +--------------------------------------------------------------------+

class CampaignSituationReport
{
public:
   static const char* TYPENAME() { return "CampaignSituationReport"; }

   CampaignSituationReport(Campaign* c, Mission* m);
   virtual ~CampaignSituationReport();
   
   virtual void      GenerateSituationReport();

protected:
   virtual void      GlobalSituation();
   virtual void      MissionSituation();
   virtual MissionElement*
                     FindEscort(MissionElement* elem);
   virtual Text      GetThreatInfo();

   Campaign*         campaign;
   Mission*          mission;
   Text              sitrep;
};

#endif CampaignSituationReport_h