summaryrefslogtreecommitdiffhomepage
path: root/Stars45/CampaignSaveGame.h
blob: 896fbb3f7fc3668865bc29e5b440b8c53c710efe (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         CampaignSaveGame.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    CampaignSaveGame contains the logic needed to save and load
    campaign games in progress.
*/

#ifndef CampaignSaveGame_h
#define CampaignSaveGame_h

#include "Types.h"
#include "Geometry.h"
#include "text.h"
#include "term.h"
#include "List.h"

// +--------------------------------------------------------------------+

class Campaign;
class CampaignPlan;
class Combatant;
class CombatGroup;
class CombatZone;
class DataLoader;
class Mission;
class Player;
class StarSystem;

// +--------------------------------------------------------------------+

class CampaignSaveGame
{
public:
   static const char* TYPENAME() { return "CampaignSaveGame"; }

   CampaignSaveGame(Campaign* c=0);
   virtual ~CampaignSaveGame();

   virtual Campaign* GetCampaign()     { return campaign;   }

   virtual void      Load(const char* name);
   virtual void      Save(const char* name);
   static  void      Delete(const char* name);
   static  void      RemovePlayer(Player* p);

   virtual void      LoadAuto();
   virtual void      SaveAuto();

   static  Text      GetResumeFile();
   static  int       GetSaveGameList(List<Text>& save_list);

private:
   static  Text      GetSaveDirectory();
   static  Text      GetSaveDirectory(Player* p);
   static  void      CreateSaveDirectory();

   Campaign*   campaign;
};

#endif CampaignSaveGame_h