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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         CampaignSaveGame.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	CampaignSaveGame contains the logic needed to save and load
	campaign games in progress.
*/

#ifndef CampaignSaveGame_h
#define CampaignSaveGame_h

#include "Types.h"
#include "Geometry.h"
#include "text.h"
#include "term.h"
#include "List.h"

// +--------------------------------------------------------------------+

class Campaign;
class CampaignPlan;
class Combatant;
class CombatGroup;
class CombatZone;
class DataLoader;
class Mission;
class Player;
class StarSystem;

// +--------------------------------------------------------------------+

class CampaignSaveGame
{
public:
	static const char* TYPENAME() { return "CampaignSaveGame"; }

	CampaignSaveGame(Campaign* c=0);
	virtual ~CampaignSaveGame();

	virtual Campaign* GetCampaign()     { return campaign;   }

	virtual void      Load(const char* name);
	virtual void      Save(const char* name);
	static  void      Delete(const char* name);
	static  void      RemovePlayer(Player* p);

	virtual void      LoadAuto();
	virtual void      SaveAuto();

	static  Text      GetResumeFile();
	static  int       GetSaveGameList(List<Text>& save_list);

private:
	static  Text      GetSaveDirectory();
	static  Text      GetSaveDirectory(Player* p);
	static  void      CreateSaveDirectory();

	Campaign*   campaign;
};

#endif CampaignSaveGame_h