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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         CampaignPlanMovement.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    CampaignPlanMovement simulates random patrol movements
    of starship groups between missions.  This agitation
    keeps the ships from bunching up in the middle of a
    sector.
*/

#ifndef CampaignPlanMovement_h
#define CampaignPlanMovement_h

#include "Types.h"
#include "CampaignPlan.h"

// +--------------------------------------------------------------------+

class CampaignPlanMovement : public CampaignPlan
{
public:
   static const char* TYPENAME() { return "CampaignPlanMovement"; }

   CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { }
   virtual ~CampaignPlanMovement()                     { }
   
   // operations:
   virtual void      ExecFrame();

protected:
   void              MoveUnit(CombatUnit* u);

   List<CombatUnit>  all_units;
};

#endif CampaignPlanMovement_h