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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         CampaignPlanEvent.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    CampaignPlanEvent generates simulated combat
    events based on a statistical analysis of the
    combatants within the context of a dynamic
    campaign.
*/

#ifndef CampaignPlanEvent_h
#define CampaignPlanEvent_h

#include "Types.h"
#include "CampaignPlan.h"

// +--------------------------------------------------------------------+

class CombatAction;
class CombatAssignment;
class CombatEvent;
class CombatGroup;
class CombatUnit;
class CombatZone;

// +--------------------------------------------------------------------+

class CampaignPlanEvent : public CampaignPlan
{
public:
   static const char* TYPENAME() { return "CampaignPlanEvent"; }

   CampaignPlanEvent(Campaign* c);
   virtual ~CampaignPlanEvent();
   
   // operations:
   virtual void   ExecFrame();
   virtual void   SetLockout(int seconds);

   virtual bool   ExecScriptedEvents();
   virtual bool   ExecStatisticalEvents();

protected:
   virtual void   ProsecuteKills(CombatAction* action);

   virtual CombatAssignment*
                  ChooseAssignment(CombatGroup* c);
   virtual bool   CreateEvent(CombatAssignment* a);

   virtual CombatEvent* CreateEventDefend(CombatAssignment* a);
   virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a);
   virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a);
   virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a);
   virtual CombatEvent* CreateEventStarship(CombatAssignment* a);

   virtual bool         IsFriendlyAssignment(CombatAssignment* a);
   virtual bool         Success(CombatAssignment* a);
   virtual Text         GetTeamName(CombatGroup* g);

   // attributes:
   int            event_time;
};

#endif CampaignPlanEvent_h