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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         CampaignPlanAssignment.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    CampaignPlanAssignment creates combat assignments for
    assets within each combat zone as the third step in
    force tasking.
*/

#ifndef CampaignPlanAssignment_h
#define CampaignPlanAssignment_h

#include "Types.h"
#include "CampaignPlan.h"

// +--------------------------------------------------------------------+

class CombatGroup;
class CombatUnit;
class CombatZone;

// +--------------------------------------------------------------------+

class CampaignPlanAssignment : public CampaignPlan
{
public:
   static const char* TYPENAME() { return "CampaignPlanAssignment"; }

   CampaignPlanAssignment(Campaign* c) : CampaignPlan(c) { }
   virtual ~CampaignPlanAssignment()                     { }
   
   // operations:
   virtual void   ExecFrame();

protected:
   virtual void   ProcessCombatant(Combatant* c);
   virtual void   ProcessZone(Combatant* c, CombatZone* zone);
   virtual void   BuildZoneList(CombatGroup* g, CombatZone* zone, List<CombatGroup>& list);
   virtual void   BuildAssetList(const int* pref, List<CombatGroup>& avail, List<CombatGroup>& assets);
};

#endif CampaignPlanAssignment_h