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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         AudioConfig.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Audio Configuration class
*/

#ifndef AudioConfig_h
#define AudioConfig_h

#include "Types.h"

// +--------------------------------------------------------------------+

class AudioConfig
{
public:
   AudioConfig();
   ~AudioConfig();

   static void          Initialize();
   static void          Close();
   static AudioConfig*  GetInstance();

   void     Load();
   void     Save();

   static int  MenuMusic();
   static int  GameMusic();
   static int  EfxVolume();
   static int  GuiVolume();
   static int  WrnVolume();
   static int  VoxVolume();
   static int  Silence();
   static void SetTraining(bool t);

   int      GetMenuMusic() const { return menu_music; }
   int      GetGameMusic() const { return game_music; }
   int      GetEfxVolume() const { return efx_volume; }
   int      GetGuiVolume() const { return gui_volume; }
   int      GetWrnVolume() const { return wrn_volume; }
   int      GetVoxVolume() const { return vox_volume; }

   void     SetMenuMusic(int v);
   void     SetGameMusic(int v);
   void     SetEfxVolume(int v);
   void     SetGuiVolume(int v);
   void     SetWrnVolume(int v);
   void     SetVoxVolume(int v);

protected:
   int      menu_music;
   int      game_music;

   int      efx_volume;
   int      gui_volume;
   int      wrn_volume;
   int      vox_volume;

   bool     training;
};

#endif AudioConfig_h