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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: Asteroid.cpp
AUTHOR: John DiCamillo
OVERVIEW
========
Asteroid Sprite animation class
*/
#include "MemDebug.h"
#include "Asteroid.h"
#include "Shot.h"
#include "Explosion.h"
#include "Sim.h"
#include "Solid.h"
#include "Bitmap.h"
#include "DataLoader.h"
#include "Game.h"
// +--------------------------------------------------------------------+
static Point asteroid_velocity = Point(0,0,0);
static Model* asteroid_model[32];
// +--------------------------------------------------------------------+
Asteroid::Asteroid(int t, const Vec3& pos, double m)
: Debris(asteroid_model[t%6], pos, asteroid_velocity, m)
{
life = -1;
}
// +--------------------------------------------------------------------+
void
Asteroid::Initialize()
{
ZeroMemory(asteroid_model, sizeof(asteroid_model));
DataLoader* loader = DataLoader::GetLoader();
Text old_path = loader->GetDataPath();
loader->SetDataPath("Galaxy/Asteroids/");
int n = 0;
Model* a = new(__FILE__,__LINE__) Model;
if (a) {
a->Load("a1.mag", 100);
asteroid_model[n++] = a;
}
a = new(__FILE__,__LINE__) Model;
if (a) {
a->Load("a2.mag", 50);
asteroid_model[n++] = a;
}
a = new(__FILE__,__LINE__) Model;
if (a) {
a->Load("a1.mag", 8);
asteroid_model[n++] = a;
}
a = new(__FILE__,__LINE__) Model;
if (a) {
a->Load("a2.mag", 10);
asteroid_model[n++] = a;
}
a = new(__FILE__,__LINE__) Model;
if (a) {
a->Load("a3.mag", 30);
asteroid_model[n++] = a;
}
a = new(__FILE__,__LINE__) Model;
if (a) {
a->Load("a4.mag", 20);
asteroid_model[n++] = a;
}
List<Text> mod_asteroids;
loader->SetDataPath("Mods/Galaxy/Asteroids/");
loader->ListFiles("*.mag", mod_asteroids);
ListIter<Text> iter = mod_asteroids;
while (++iter && n < 32) {
a = new(__FILE__,__LINE__) Model;
if (a) {
a->Load(*iter.value(), 50);
asteroid_model[n++] = a;
}
}
loader->SetDataPath(old_path);
}
void
Asteroid::Close()
{
for (int i = 0; i < 32; i++)
delete asteroid_model[i];
ZeroMemory(asteroid_model, sizeof(asteroid_model));
}
// +--------------------------------------------------------------------+
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