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<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: Opcode - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" with contents
[
/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c
"C:\GameDev\Opcode\OPC_BaseModel.cpp"
"C:\GameDev\Opcode\OPC_HybridModel.cpp"
"C:\GameDev\Opcode\OPC_Model.cpp"
"C:\GameDev\Opcode\Opcode.cpp"
"C:\GameDev\Opcode\OPC_Collider.cpp"
"C:\GameDev\Opcode\OPC_VolumeCollider.cpp"
"C:\GameDev\Opcode\OPC_AABBCollider.cpp"
"C:\GameDev\Opcode\OPC_LSSCollider.cpp"
"C:\GameDev\Opcode\OPC_OBBCollider.cpp"
"C:\GameDev\Opcode\OPC_PlanesCollider.cpp"
"C:\GameDev\Opcode\OPC_RayCollider.cpp"
"C:\GameDev\Opcode\OPC_SphereCollider.cpp"
"C:\GameDev\Opcode\OPC_TreeCollider.cpp"
"C:\GameDev\Opcode\OPC_AABBTree.cpp"
"C:\GameDev\Opcode\OPC_Common.cpp"
"C:\GameDev\Opcode\OPC_MeshInterface.cpp"
"C:\GameDev\Opcode\OPC_OptimizedTree.cpp"
"C:\GameDev\Opcode\OPC_TreeBuilders.cpp"
"C:\GameDev\Opcode\OPC_BoxPruning.cpp"
"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp"
"C:\GameDev\Opcode\OPC_Picking.cpp"
"C:\GameDev\Opcode\Ice\IceAABB.cpp"
"C:\GameDev\Opcode\Ice\IceContainer.cpp"
"C:\GameDev\Opcode\Ice\IceHPoint.cpp"
"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp"
"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp"
"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp"
"C:\GameDev\Opcode\Ice\IceOBB.cpp"
"C:\GameDev\Opcode\Ice\IcePlane.cpp"
"C:\GameDev\Opcode\Ice\IcePoint.cpp"
"C:\GameDev\Opcode\Ice\IceRandom.cpp"
"C:\GameDev\Opcode\Ice\IceRay.cpp"
"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp"
"C:\GameDev\Opcode\Ice\IceSegment.cpp"
"C:\GameDev\Opcode\Ice\IceTriangle.cpp"
"C:\GameDev\Opcode\Ice\IceUtils.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp"
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" with contents
[
/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c
"C:\GameDev\Opcode\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp"
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp" with contents
[
/nologo /dll /incremental:no /pdb:"Release/Opcode.pdb" /machine:I386 /out:"Release/Opcode.dll" /implib:"Release/Opcode.lib"
.\Release\OPC_BaseModel.obj
.\Release\OPC_HybridModel.obj
.\Release\OPC_Model.obj
.\Release\Opcode.obj
.\Release\StdAfx.obj
.\Release\OPC_Collider.obj
.\Release\OPC_VolumeCollider.obj
.\Release\OPC_AABBCollider.obj
.\Release\OPC_LSSCollider.obj
.\Release\OPC_OBBCollider.obj
.\Release\OPC_PlanesCollider.obj
.\Release\OPC_RayCollider.obj
.\Release\OPC_SphereCollider.obj
.\Release\OPC_TreeCollider.obj
.\Release\OPC_AABBTree.obj
.\Release\OPC_Common.obj
.\Release\OPC_MeshInterface.obj
.\Release\OPC_OptimizedTree.obj
.\Release\OPC_TreeBuilders.obj
.\Release\OPC_BoxPruning.obj
.\Release\OPC_SweepAndPrune.obj
.\Release\OPC_Picking.obj
.\Release\IceAABB.obj
.\Release\IceContainer.obj
.\Release\IceHPoint.obj
.\Release\IceIndexedTriangle.obj
.\Release\IceMatrix3x3.obj
.\Release\IceMatrix4x4.obj
.\Release\IceOBB.obj
.\Release\IcePlane.obj
.\Release\IcePoint.obj
.\Release\IceRandom.obj
.\Release\IceRay.obj
.\Release\IceRevisitedRadix.obj
.\Release\IceSegment.obj
.\Release\IceTriangle.obj
.\Release\IceUtils.obj
]
Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp"
<h3>Output Window</h3>
Compiling...
StdAfx.cpp
Compiling OPCODE
Compiling on Windows...
Compiling with VC++...
Compiling...
OPC_BaseModel.cpp
OPC_HybridModel.cpp
OPC_Model.cpp
Opcode.cpp
OPC_Collider.cpp
OPC_VolumeCollider.cpp
OPC_AABBCollider.cpp
OPC_LSSCollider.cpp
OPC_OBBCollider.cpp
OPC_PlanesCollider.cpp
OPC_RayCollider.cpp
OPC_SphereCollider.cpp
OPC_TreeCollider.cpp
OPC_AABBTree.cpp
OPC_Common.cpp
OPC_MeshInterface.cpp
OPC_OptimizedTree.cpp
OPC_TreeBuilders.cpp
OPC_BoxPruning.cpp
OPC_SweepAndPrune.cpp
Generating Code...
Compiling...
OPC_Picking.cpp
IceAABB.cpp
IceContainer.cpp
IceHPoint.cpp
IceIndexedTriangle.cpp
IceMatrix3x3.cpp
IceMatrix4x4.cpp
IceOBB.cpp
IcePlane.cpp
IcePoint.cpp
IceRandom.cpp
IceRay.cpp
IceRevisitedRadix.cpp
IceSegment.cpp
IceTriangle.cpp
IceUtils.cpp
Generating Code...
Linking...
Creating library Release/Opcode.lib and object Release/Opcode.exp
<h3>Results</h3>
Opcode.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: Opcode - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" with contents
[
/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c
"C:\GameDev\Opcode\OPC_BaseModel.cpp"
"C:\GameDev\Opcode\OPC_HybridModel.cpp"
"C:\GameDev\Opcode\OPC_Model.cpp"
"C:\GameDev\Opcode\Opcode.cpp"
"C:\GameDev\Opcode\OPC_Collider.cpp"
"C:\GameDev\Opcode\OPC_VolumeCollider.cpp"
"C:\GameDev\Opcode\OPC_AABBCollider.cpp"
"C:\GameDev\Opcode\OPC_LSSCollider.cpp"
"C:\GameDev\Opcode\OPC_OBBCollider.cpp"
"C:\GameDev\Opcode\OPC_PlanesCollider.cpp"
"C:\GameDev\Opcode\OPC_RayCollider.cpp"
"C:\GameDev\Opcode\OPC_SphereCollider.cpp"
"C:\GameDev\Opcode\OPC_TreeCollider.cpp"
"C:\GameDev\Opcode\OPC_AABBTree.cpp"
"C:\GameDev\Opcode\OPC_Common.cpp"
"C:\GameDev\Opcode\OPC_MeshInterface.cpp"
"C:\GameDev\Opcode\OPC_OptimizedTree.cpp"
"C:\GameDev\Opcode\OPC_TreeBuilders.cpp"
"C:\GameDev\Opcode\OPC_BoxPruning.cpp"
"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp"
"C:\GameDev\Opcode\OPC_Picking.cpp"
"C:\GameDev\Opcode\Ice\IceAABB.cpp"
"C:\GameDev\Opcode\Ice\IceContainer.cpp"
"C:\GameDev\Opcode\Ice\IceHPoint.cpp"
"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp"
"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp"
"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp"
"C:\GameDev\Opcode\Ice\IceOBB.cpp"
"C:\GameDev\Opcode\Ice\IcePlane.cpp"
"C:\GameDev\Opcode\Ice\IcePoint.cpp"
"C:\GameDev\Opcode\Ice\IceRandom.cpp"
"C:\GameDev\Opcode\Ice\IceRay.cpp"
"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp"
"C:\GameDev\Opcode\Ice\IceSegment.cpp"
"C:\GameDev\Opcode\Ice\IceTriangle.cpp"
"C:\GameDev\Opcode\Ice\IceUtils.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp"
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" with contents
[
/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c
"C:\GameDev\Opcode\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp"
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp" with contents
[
/nologo /dll /incremental:no /pdb:"Debug/Opcode_D.pdb" /debug /machine:I386 /out:"Debug\Opcode_D.dll" /implib:"Debug/Opcode_D.lib" /pdbtype:sept
.\Debug\OPC_BaseModel.obj
.\Debug\OPC_HybridModel.obj
.\Debug\OPC_Model.obj
.\Debug\Opcode.obj
.\Debug\StdAfx.obj
.\Debug\OPC_Collider.obj
.\Debug\OPC_VolumeCollider.obj
.\Debug\OPC_AABBCollider.obj
.\Debug\OPC_LSSCollider.obj
.\Debug\OPC_OBBCollider.obj
.\Debug\OPC_PlanesCollider.obj
.\Debug\OPC_RayCollider.obj
.\Debug\OPC_SphereCollider.obj
.\Debug\OPC_TreeCollider.obj
.\Debug\OPC_AABBTree.obj
.\Debug\OPC_Common.obj
.\Debug\OPC_MeshInterface.obj
.\Debug\OPC_OptimizedTree.obj
.\Debug\OPC_TreeBuilders.obj
.\Debug\OPC_BoxPruning.obj
.\Debug\OPC_SweepAndPrune.obj
.\Debug\OPC_Picking.obj
.\Debug\IceAABB.obj
.\Debug\IceContainer.obj
.\Debug\IceHPoint.obj
.\Debug\IceIndexedTriangle.obj
.\Debug\IceMatrix3x3.obj
.\Debug\IceMatrix4x4.obj
.\Debug\IceOBB.obj
.\Debug\IcePlane.obj
.\Debug\IcePoint.obj
.\Debug\IceRandom.obj
.\Debug\IceRay.obj
.\Debug\IceRevisitedRadix.obj
.\Debug\IceSegment.obj
.\Debug\IceTriangle.obj
.\Debug\IceUtils.obj
]
Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp"
<h3>Output Window</h3>
Compiling...
StdAfx.cpp
Compiling OPCODE
Compiling on Windows...
Compiling with VC++...
Compiling...
OPC_BaseModel.cpp
OPC_HybridModel.cpp
OPC_Model.cpp
Opcode.cpp
OPC_Collider.cpp
OPC_VolumeCollider.cpp
OPC_AABBCollider.cpp
OPC_LSSCollider.cpp
OPC_OBBCollider.cpp
OPC_PlanesCollider.cpp
OPC_RayCollider.cpp
OPC_SphereCollider.cpp
OPC_TreeCollider.cpp
OPC_AABBTree.cpp
OPC_Common.cpp
OPC_MeshInterface.cpp
OPC_OptimizedTree.cpp
OPC_TreeBuilders.cpp
OPC_BoxPruning.cpp
OPC_SweepAndPrune.cpp
Generating Code...
Compiling...
OPC_Picking.cpp
IceAABB.cpp
IceContainer.cpp
IceHPoint.cpp
IceIndexedTriangle.cpp
IceMatrix3x3.cpp
IceMatrix4x4.cpp
IceOBB.cpp
IcePlane.cpp
IcePoint.cpp
IceRandom.cpp
IceRay.cpp
IceRevisitedRadix.cpp
IceSegment.cpp
IceTriangle.cpp
IceUtils.cpp
Generating Code...
Linking...
Creating library Debug/Opcode_D.lib and object Debug/Opcode_D.exp
<h3>Results</h3>
Opcode_D.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>
|