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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Contains preprocessor stuff. This should be the first included header.
* \file IcePreprocessor.h
* \author Pierre Terdiman
* \date April, 4, 2000
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Include Guard
#ifndef __ICEPREPROCESSOR_H__
#define __ICEPREPROCESSOR_H__
// Check platform
#if defined( _WIN32 ) || defined( WIN32 )
#pragma message("Compiling on Windows...")
#define PLATFORM_WINDOWS
#else
#pragma message("Compiling on unknown platform...")
#endif
// Check compiler
#if defined(_MSC_VER)
#pragma message("Compiling with VC++...")
#define COMPILER_VISUAL_CPP
#else
#pragma message("Compiling with unknown compiler...")
#endif
// Check compiler options. If this file is included in user-apps, this
// shouldn't be needed, so that they can use what they like best.
#ifndef ICE_DONT_CHECK_COMPILER_OPTIONS
#ifdef COMPILER_VISUAL_CPP
#if defined(_CHAR_UNSIGNED)
#endif
#if defined(_CPPRTTI)
#error Please disable RTTI...
#endif
#if defined(_CPPUNWIND)
#error Please disable exceptions...
#endif
#if defined(_MT)
// Multithreading
#endif
#endif
#endif
// Check debug mode
#ifdef DEBUG // May be defined instead of _DEBUG. Let's fix it.
#ifndef _DEBUG
#define _DEBUG
#endif
#endif
#ifdef _DEBUG
// Here you may define items for debug builds
#endif
#ifndef THIS_FILE
#define THIS_FILE __FILE__
#endif
#ifndef ICE_NO_DLL
#ifdef ICECORE_EXPORTS
#define ICECORE_API __declspec(dllexport)
#else
#define ICECORE_API __declspec(dllimport)
#endif
#else
#define ICECORE_API
#endif
// Don't override new/delete
// #define DEFAULT_NEWDELETE
#define DONT_TRACK_MEMORY_LEAKS
#define FUNCTION extern "C"
// Cosmetic stuff [mainly useful with multiple inheritance]
#define override(base_class) virtual
// Our own inline keyword, so that:
// - we can switch to __forceinline to check it's really better or not
// - we can remove __forceinline if the compiler doesn't support it
// #define inline_ __forceinline
// #define inline_ inline
// Contributed by Bruce Mitchener
#if defined(COMPILER_VISUAL_CPP)
#define inline_ __forceinline
// #define inline_ inline
#elif defined(__GNUC__) && __GNUC__ < 3
#define inline_ inline
#elif defined(__GNUC__)
#define inline_ inline __attribute__ ((always_inline))
#else
#define inline_ inline
#endif
// Down the hatch
#pragma inline_depth( 255 )
#ifdef COMPILER_VISUAL_CPP
#pragma intrinsic(memcmp)
#pragma intrinsic(memcpy)
#pragma intrinsic(memset)
#pragma intrinsic(strcat)
#pragma intrinsic(strcmp)
#pragma intrinsic(strcpy)
#pragma intrinsic(strlen)
#pragma intrinsic(abs)
#pragma intrinsic(labs)
#endif
// ANSI compliance
#ifdef _DEBUG
// Remove painful warning in debug
inline_ bool __False__(){ return false; }
#define for if(__False__()){} else for
#else
#define for if(0){} else for
#endif
#endif // __ICEPREPROCESSOR_H__
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