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/* Project Magic 2.0
Destroyer Studios LLC
Copyright © 1997-2005. All Rights Reserved.
SUBSYSTEM: Magic.exe
FILE: Command.cpp
AUTHOR: John DiCamillo
OVERVIEW
========
Base class (interface) for command pattern. A
command encapsulates a single editing operation
that may be performed on a document. Each command
may be done or undone multiple times. The specialized
implementations for each type of operation are re-
sponsible for providing a means to return the model
to the prior state.
*/
#include "stdafx.h"
#include "Command.h"
// +--------------------------------------------------------------------+
void Print(const char* msg, ...);
// +--------------------------------------------------------------------+
Command::Command(const char* n, MagicDoc* d)
: name(n), document(d)
{
}
Command::~Command()
{
document = 0;
}
// +--------------------------------------------------------------------+
void
Command::Do()
{
Print("WARNING: Command::Do() called for '%s'\n", name.data());
}
void
Command::Undo()
{
Print("WARNING: Command::Undo() called for '%s'\n", name.data());
}
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