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<p>This is the complete list of members for <a class="el" href="class_combat_group.html">CombatGroup</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#ab1d85800ca4d1f0db8399f7067e9ee47">AddComponent</a>(CombatGroup *g)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#afe2b9f0d20b97ca1d5258866533c8e50">AssignRegion</a>(Text rgn)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aac21182076b00197a25ab1b14c3d32919">ATTACK_SQUADRON</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aacfc7ef629ccc45ffd9a2ece40a5dac7d">BATTALION</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa563a69613d72bf494d99347aae36d080">BATTERY</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa467935e44a18dcca8660dcbf11664e7b">BATTLE_GROUP</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa0401c2b4e4ad694eb585f38284a216ad">C3I</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a9350b29d1563ed95cc662d2b7843c9b9">CalcValue</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa9fb81138a32b748766be4529f2024f5c">CARRIER_GROUP</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa0ebc1013e00c0fa9894bfc873dd25a34">CIVILIAN</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#abe0d6d1d258cc42a907de7d9faaff061">ClearAssignments</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a4140819d8ab4397eaa8d899a660dc917">ClearUnlockedZones</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#ab6675756561742bee6188338d05da3fc">Clone</a>(bool deep=true)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a9cb1096e52a623fcd7daadf0a2264ed1">CombatGroup</a>(int t, int n, const char *s, int i, int e, CombatGroup *p=0)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa5d20cc1f55c7073ea5af0039cbf37d98">COMM_RELAY</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a6ed9555f66f103fab72a1c01f8de6c6b">CountUnits</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa6492784705d71a4737cc58e3c95e8066">COURIER</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aad81066339cc86f17943d90af278fb39f">DESTROYER_SQUADRON</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa7c74b7b9d6a235c4263dbda27d2617cb">EARLY_WARNING</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa210e29a2c54c976f69547057cff4483a">ECM</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa5ced9864968b4f6bd54ae4ac79a4c05e">FACTORY</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa1777dea16207424cdb5329975dc911a0">FIGHTER_SQUADRON</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a38391227bce3d2b770881abe039344d6">FindCarrier</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#af981764df9da9dd39f0044f2a6c1d3e1">FindGroup</a>(int t, int n=-1)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a8c09d5fefc4ed7462c285775f5ccca63">FindUnit</a>(const char *name)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa56186bdfb2dba0c0226add5b804fcd8f">FLEET</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa72c9c4add758b23daa2807223ea7d174">FORCE</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa37697a964bad3a13eacf414d3efca6d3">FREIGHT</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa1d7245b20dc0c48222590135d2a9edaf">FWD_CONTROL_CTR</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a49b0006d12be36b422f08ac70ebaedc1">GetAssignedSystem</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a70b02868d5a563d78f0e00717e45512d">GetAssignedZone</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a655877115261ba7f720e80e2b405f204">GetAssignments</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#aa368b1ebe3a4af7764e822bc35fa6030">GetCombatant</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a9594b8be7a3d2918598c843c2d0448ff">GetComponents</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a6544180be9b29f8b5d9642e4fd4c29f3">GetCurrentZone</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#ab6958ea3d307e215015f555308860135">GetDescription</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#acc1e3e1f1c82c241c38d5cc95e0358f4">GetFirstUnit</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a83963be4b31dba3d2c3c33bec86dd6e2">GetID</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a1a5586cad6cf176b575c3ee4ef45bcd1">GetIFF</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a4129de6c21856bfae4159ed3514a13ce">GetLiveComponents</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#af75f49eb09f10f7764bd0c5f521598a8">GetNextJumpTime</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a22d317693d7331257d4b725e4f4fbe73">GetNextUnit</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#ac70f3442d29c9c0415fff5328e0bfe0c">GetParent</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#ad7669f56ea5f9dfafc752d922ff62224">GetPlanValue</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#af6c5932dd8f4bbac54979bf662f79274">GetRandomUnit</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a01fc21aac7f36e9a253e0566bc36cddd">GetRegion</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a6cc220d7c925102dcb73bb8979f3e6c3">GetShortDescription</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a8f41191b7b5c9b203c24b5f0af2a6c26">GetStrategicDirection</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#ade8a609cbd1ff1fd2a639af8c92a4399">GetUnits</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31a">GROUP_TYPE</a> enum name</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa15ef2a5a6e04ba0355dd009a5b8b6182">HABITAT</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa0820e35822fbe6dc0cb3937c2eaed907">INFRASTRUCTURE</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#aa611a83be95d056990025e3b95d633a0">IntelLevel</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aab8438777a42a1c25f5d27d88a6d23061">INTERCEPT_SQUADRON</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a5141a66ed32eb6e183e86db420d7981a">IsAssignable</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a40b602407ea09c79872513328eb5480e">IsDefensible</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a8aa76e3daf7c1ce2c7c15da14791bb8c">IsExpanded</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a5df05efd5d017fed388a94b2be59dd8a">IsFighterGroup</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a2c9c16ff7f0c4b59afeb3f48c4f5362a">IsMovable</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a98d2c9ccea7caadbc8eddb5f21b43f02">IsReserve</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a8a1b5d813f50186e95b9991d8d02686c">IsStarshipGroup</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a5c0e8cbd320f37aad263ec1735787d18">IsStrikeTarget</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#aca4f74e67df10abb104759a8b898c65f">IsSystemLocked</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a79936e57fe5b19ebbad83387cd44ab52">IsTargetable</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a1081ce6d09d5040aadce02756c9e569f">IsZoneLocked</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a28c46ad625659d6ddbab4a45e2c1f4ea">Kills</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aaa49149762ca0c438de197162b8ad5643">LCA_SQUADRON</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#af7311c3eed4fd219b49b0079a7ba428a">LoadOrderOfBattle</a>(const char *fname, int iff, Combatant *combatant)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#ac6fb20094d945747e4e76c0d3357591e">Location</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aabe02e761b16c1a8f9cc2a4f2f5e2694c">MEDICAL</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a4a8aaab8ca7954e08150b5c3ac7a21aa">MergeOrderOfBattle</a>(BYTE *block, const char *fname, int iff, Combatant *combatant, Campaign *campaign)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa89abeca25e1ae14f5fa13b95a8ed2004">MINEFIELD</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa6f809f8559bf7a11de847144ef3c6292">MISSILE</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a54022f68589c0edcf52d6e5cacadd174">MoveTo</a>(const Point &loc)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a4871296d0c28db18a1b82468b410e0d4">Name</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a753465bee1feaf7eb333a52b1e505dc0">NameFromType</a>(int type)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa173332fbde45bc9d8aacce4decb92caa">NETWORK</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa1a4154f68f4742a8c334fd3456461509">NON_COM</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#abe4216c5551ea4e5b195dd1f3fc1daea">operator<</a>(const CombatGroup &g) const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a25ae98c3d68dc85bb057ce15ce0fa03a">operator<=</a>(const CombatGroup &g) const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#afb5abc6a6b97ae08988cc62c39a29602">operator==</a>(const CombatGroup &g) const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa4893fdfe9bbe2caad4c28597aee374d4">PASSENGER</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a4d52bdb8409cf02f4f1f1a50e86efa34">Points</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a066803a7447a931cb51c452850bc87a7">PreferredAttacker</a>(int type)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#aaadb575e7e14b8e7becd65d409dc9ff6">PreferredDefender</a>(int type)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa1b4b5803f660f8d7c7f73d869feebd3c">PRIVATE</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa9e79c7202ec8bf095c3f1abc657a246e">REFINERY</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa96bd93cca6d6ebbe852b9fde43daa6f3">REPAIR</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa09431d71dccecc2f1c1b3728300d930c">RESOURCE</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a87c6fddb1bb80c262bacbd7ce7ca22f7">SaveOrderOfBattle</a>(const char *fname, CombatGroup *force)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#ad5b5b7f6dfeb9ae8d4235f36f08b421a">SetAssignedSystem</a>(const char *s)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a94ce097eb9ff311065ba14d71a872211">SetAssignedZone</a>(CombatZone *z)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#aa79df32b211abb3aa5a14993686c997b">SetCombatant</a>(Combatant *c)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a3d4645558fd4d6c28dac7aa725f20fbe">SetCurrentZone</a>(CombatZone *z)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a1629534be548ea0ea3267c148972f222">SetExpanded</a>(bool e)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#ab9bc5d0d6a5ecee9ec8296ddb722aac0">SetIntelLevel</a>(int n)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a425684dcb8e4a1b7b34b4d775c1ac467">SetKills</a>(int n)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a1dd636a5a3caa56679b4d35b72dce31e">SetPlanValue</a>(double v)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#af0dfdc0904dd3b2935b7fd200fe2b1b5">SetPoints</a>(int n)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a6075f93d0c5e659c64532f0356a49678">SetRegion</a>(Text rgn)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#ade3042021a85c439d3a96577a8fa1cc3">SetSorties</a>(int n)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a94598d9cd96c48c857c42b8d07de3257">SetStrategicDirection</a>(Text dir)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a47340a283b9c16585e7a0ff7d4337f78">SetZoneLock</a>(bool lock=true)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a72158a781f3a37f73a98f7bd2bf6b845">Sorties</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa60b7c66566ba568473ae0bf00f44ac5f">STARBASE</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa711cf9983d3f0486590c62c6323d8982">STATION</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aaa75fc673fc07ad8c0f59edc901e0a103">STORAGE</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aad627f723032e6b68d902ee5cf952165e">SUPPLY</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa632ab08e0ec4a3700d03a8d63d1076de">SUPPORT</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aafa1f6eacaa62f1a8cc6eaa459c6cecb3">TRANSPORT</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#aa6e3eb7740a0c9c24df51ba89f405f30">Type</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a5e4c0f61b5eea9fd21fa8303f0c37938">TypeFromName</a>(const char *name)</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a378e34f3ecbfc8e12159281f6ba24269">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#af9dde67d38429035727ad179cb5274cf">UnitIndex</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#aa8ebcb457ba9cbac99580d7270d720e3">Value</a>() const </td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa25cc681222681d08b8fb676e2e615fc7">WAR_PRODUCTION</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aad1283483b5cc559342398d4013a54550">WING</a> enum value</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="class_combat_group.html#a58797d79292d1043b573455080765df9">~CombatGroup</a>()</td><td class="entry"><a class="el" href="class_combat_group.html">CombatGroup</a></td><td class="entry"></td></tr>
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