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MISSION

name:   "06. Fighter Thrash Pit (BSG-Modern)"
desc:   "Multiple spaceborne fighters locked in team-vs-team action."
type:   "Patrol"
system: "Kolchev"
region: "Kolchev"

objective: "* Eliminate all enemy fighters.\n* Protect friendly strike ships."

sitrep: "Get ready to rumble!  This is a team-vs-team scenario with six ships on each side. The Blue team has four Vipers and two Raptors, while the Red team has four Raiders and two Turkeys.\n\nYour mission is to eliminate the opposition and protect your team mates.  All ships have three lives, so be sure to watch your back!"

stardate: 1362000.0
start: "33:00:00"

degrees: true

element: {
   name:      "Alpha"
   design:    "MK2"
   mission:   "Misc"

   intel:     "Secret"
   count:     4
   respawn_count:  2
   command_ai:1
   iff:       1
   player:    1
   playable:  true
   region:    "Kolchev"
   loc:       (0, 0, 0)

   loadout:   { ship: -1, name: "Empty" }

   objective: { cmd: Escort, tgt: "Bravo" }
   objective: { cmd: Intercept, tgt: "Narom" }
   objective: { cmd: Intercept, tgt: "Nagal" }
}

element: {
   name:      "Bravo"
   design:    "CombatRaptor"
   mission:   "Misc"

   intel:     "Secret"
   count:     2
   respawn_count:  2
   command_ai:1
   iff:       1
   playable:  true
   region:    "Kolchev"
   loc:       (23000, 4000, 0)

   loadout:   { ship: -1, name: "Empty" }
}

element: {
   name:      "Narom"
   design:    "CylonRaider"
   mission:   "Misc"

   intel:     "Secret"
   count:     4
   respawn_count:  2
   command_ai:1
   iff:       2
   playable:  true
   region:    "Kolchev"
   loc:       (27000, -34000, 0)
   head:      180

   loadout:   { ship: -1, name: "Empty" }

   objective: { cmd: Escort, tgt: "Nagal" }
   objective: { cmd: Intercept, tgt: "Alpha" }
   objective: { cmd: Intercept, tgt: "Bravo" }
}

element: {
   name:      "Nagal"
   design:    "HvyRaider"
   mission:   "Misc"

   intel:     "Secret"
   count:     2
   respawn_count:  2
   command_ai:1
   iff:       2
   playable:  true
   region:    "Kolchev"
   loc:       (22000, -46000, 0)
   head:      180

   loadout:   { ship: -1, name: "Empty" }
}

// EOF