diff options
Diffstat (limited to 'data/Missions')
-rw-r--r-- | data/Missions/01-farcaster-roll.def | 370 | ||||
-rw-r--r-- | data/Missions/02-raiding-jump.def | 126 | ||||
-rw-r--r-- | data/Missions/03-customs-raid.def | 232 | ||||
-rw-r--r-- | data/Missions/04-brawl.def | 308 |
4 files changed, 1036 insertions, 0 deletions
diff --git a/data/Missions/01-farcaster-roll.def b/data/Missions/01-farcaster-roll.def new file mode 100644 index 0000000..addf9e9 --- /dev/null +++ b/data/Missions/01-farcaster-roll.def @@ -0,0 +1,370 @@ +MISSION + +name: "01. Farcaster Roll" +type: "Training" +system: "Thralis" +region: "Pollux" + +objective: "Unspecified" + +sitrep: "Unknown" + +stardate: 23520830.0 +start: "55:35:00" + +degrees: true + +element: { + name: "Pollux In" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Pollux" + loc: (-10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Sparta Out" } +} + +element: { + name: "Pollux Out" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Pollux" + loc: (10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Thrale In" } +} + +element: { + name: "Thrale In" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Thrale" + loc: (-10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Pollux Out" } +} + +element: { + name: "Thrale Out" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Thrale" + loc: (10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Hera In" } +} + +element: { + name: "Hera In" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Hera" + loc: (-10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Thrale Out" } +} + +element: { + name: "Hera Out" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Hera" + loc: (10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Zeus In" } +} + +element: { + name: "Zeus In" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Zeus" + loc: (-10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Hera Out" } +} + +element: { + name: "Zeus Out" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Zeus" + loc: (10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Sparta In" } +} + +element: { + name: "Sparta In" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Sparta" + loc: (-10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Zeus Out" } +} + +element: { + name: "Sparta Out" + design: "Farcaster" + mission: "Transport" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: false + region: "Sparta" + loc: (10000, 0, 0) + head: 90 + + objective: { cmd: Vector, tgt: "Pollux In" } +} + +element: { + name: "Alpha" + design: "Stormhawk" + mission: "Training" + + intel: "Known" + count: 2 + command_ai:0 + iff: 0 + player: 1 + playable: true + region: "Pollux" + loc: (-2599, -650, 0) + head: 90 + + loadout: { ship: -1, name: "ACM Light" } + + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } +} + +element: { + name: "Bravo" + design: "Falcon" + mission: "Training" + + intel: "Known" + count: 2 + command_ai:0 + iff: 0 + playable: true + region: "Pollux" + loc: (2481, 177, 0) + head: 90 + + loadout: { ship: -1, name: "ACM Light" } + + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } +} + +element: { + name: "Charlie" + design: "Stormhawk" + mission: "Training" + + intel: "Known" + count: 2 + command_ai:0 + iff: 0 + playable: true + region: "Pollux" + loc: (-2127, 886, 0) + head: 90 + + loadout: { ship: -1, name: "ACM Light" } + + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } +} + +element: { + name: "Delta" + design: "Falcon" + mission: "Training" + + intel: "Known" + count: 2 + command_ai:0 + iff: 0 + playable: true + region: "Pollux" + loc: (0, 0, 0) + head: 90 + + loadout: { ship: -1, name: "ACM Light" } + + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } + navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } +} + +element: { + name: "Pollux Observer" + design: "Zodiac" + mission: "Scout" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: true + region: "Pollux" + loc: (0, 10000, 0) +} + +element: { + name: "Thrale Observer" + design: "Zodiac" + mission: "Scout" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: true + region: "Thrale" + loc: (0, 10000, 0) +} + +element: { + name: "Hera Observer" + design: "Zodiac" + mission: "Scout" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: true + region: "Hera" + loc: (0, 10000, 0) +} + +element: { + name: "Zeus Observer" + design: "Zodiac" + mission: "Scout" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: true + region: "Zeus" + loc: (0, 10000, 0) +} + +element: { + name: "Sparta Observer" + design: "Zodiac" + mission: "Scout" + + intel: "Located" + count: 1 + command_ai:0 + iff: 0 + playable: true + region: "Sparta" + loc: (0, 10000, 0) +} + +// EOF diff --git a/data/Missions/02-raiding-jump.def b/data/Missions/02-raiding-jump.def new file mode 100644 index 0000000..514daaf --- /dev/null +++ b/data/Missions/02-raiding-jump.def @@ -0,0 +1,126 @@ +MISSION + +name: "02. Raiding Jump" +type: "Assault" +system: "Garrison" +region: "Korul" + +objective: "Unspecified" + +sitrep: "Unknown" + +stardate: 8560221.0 +start: "89:59:20" + +degrees: true + +element: { + name: "Kingston" + design: "Berents" + mission: "Fleet" + + intel: "Known" + count: 1 + command_ai:0 + iff: 1 + player: 1 + playable: true + region: "Korul" + loc: (-433, -433, 0) + + objective: { cmd: Assault, tgt: "Deep Mourning" } +} + +element: { + name: "Deep Mourning" + design: "Tiger" + mission: "Misc" + + intel: "Located" + count: 1 + command_ai:1 + iff: 2 + playable: true + region: "Garrison" + loc: (28919, -28142, 0) + head: 180 + + navpt: { cmd: Patrol, status: Pending, loc: (-25243, -13601, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Patrol, status: Pending, loc: (-32463, 30754, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Patrol, status: Pending, loc: (33897, 46914, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Patrol, status: Pending, loc: (71719, 9436, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Patrol, status: Pending, loc: (34241, -35606, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Patrol, status: Pending, loc: (-32807, -16008, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Patrol, status: Pending, loc: (-40716, 34192, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Patrol, status: Pending, loc: (36647, 53791, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Patrol, status: Pending, loc: (81002, 8061, 0), speed: 250, rgn: "Garrison" } +} + +element: { + name: "Alpha" + design: "Thunderbolt" + commander: "Kingston" + mission: "Assault" + + intel: "Known" + count: 4 + command_ai:1 + iff: 1 + playable: true + region: "Korul" + loc: (1416, -433, 0) + + loadout: { ship: -1, name: "Hvy Ship Strike" } + + objective: { cmd: Assault, tgt: "Deep Mourning" } +} + +element: { + name: "Shield" + design: "Stormhawk" + mission: "Strike Escort" + + intel: "Known" + count: 2 + command_ai:0 + iff: 1 + playable: true + region: "Korul" + loc: (-2518, -472, 0) + + loadout: { ship: -1, name: "ACM Medium Range" } + + objective: { cmd: Escort, tgt: "Alpha" } +} + +element: { + name: "Peril" + design: "Intruder" + mission: "Misc" + + intel: "Secret" + count: 4 + command_ai:1 + iff: 2 + playable: true + region: "Garrison" + loc: (37938, -21520, 0) + head: 180 + + loadout: { ship: -1, name: "ACM Medium Range" } + + objective: { cmd: Escort, tgt: "Deep Mourning" } + + navpt: { cmd: Escort, status: Pending, tgt: "Deep Mourning", loc: (27196, -23782, 0), speed: 500, rgn: "Garrison" } + navpt: { cmd: Escort, status: Pending, tgt: "Deep Mourning", loc: (-23591, -12380, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Escort, status: Pending, tgt: "Deep Mourning", loc: (-31011, 29913, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Escort, status: Pending, tgt: "Deep Mourning", loc: (32922, 45270, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Escort, status: Pending, tgt: "Deep Mourning", loc: (69812, 9381, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Escort, status: Pending, tgt: "Deep Mourning", loc: (33079, -34074, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Escort, status: Pending, tgt: "Deep Mourning", loc: (-31234, -15142, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Escort, status: Pending, tgt: "Deep Mourning", loc: (-39587, 33024, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Escort, status: Pending, tgt: "Deep Mourning", loc: (35863, 51956, 0), speed: 250, rgn: "Garrison" } + navpt: { cmd: Escort, status: Pending, tgt: "Deep Mourning", loc: (79017, 6853, 0), speed: 250, rgn: "Garrison" } +} + +// EOF diff --git a/data/Missions/03-customs-raid.def b/data/Missions/03-customs-raid.def new file mode 100644 index 0000000..72b15b6 --- /dev/null +++ b/data/Missions/03-customs-raid.def @@ -0,0 +1,232 @@ +MISSION + +name: "03. Sillesian Customs Raid" +type: "Assault" +system: "Silessia" +region: "Nero" + +objective: "[BLUFOR]\nPerform regular patrol duties and allow Lazy Stag and Alen Carl to safely refuel and leave for their destination.\n\n[REDFOR]\nDestroy Lazy Stag and Alen Carl before they leave Nero." + +sitrep: "Two Silessian freighters, Lazy Stag and Alen Carl are refueling at customs station located at the border region near Nero. They are carrying supplies for Silessian government and not everyone likes that." + +stardate: 0.0 +start: "33:00:00" + +degrees: true + +element: { + name: "Leviathan" + design: "Goliath" + mission: "Flight Ops" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 2 + playable: true + region: "Nero" + loc: (-348021, -102969, -1000) + head: 110 + + objective: { cmd: Assault, tgt: "ISS Lazy Stag" } + objective: { cmd: Assault, tgt: "ISS Alen Carl" } +} + +element: { + name: "Dragons" + design: "Viper" + carrier: "Leviathan" + commander: "Leviathan" + mission: "Flight Ops" + + intel: "Secret" + count: 40 + maint_count: 18 + iff: 2 + region: "Nero" + loc: (-11000, 16000, 0) + + loadout: { ship: -1, name: "ACM Medium Range" } +} + +element: { + name: "Lions" + design: "Razor" + carrier: "Leviathan" + commander: "Leviathan" + mission: "Flight Ops" + + intel: "Secret" + count: 30 + maint_count: 14 + iff: 2 + region: "Nero" + loc: (16000, -4000, 0) + + loadout: { ship: -1, name: "ACM Medium Range" } +} + +element: { + name: "Long Lance" + design: "Cobra" + carrier: "Leviathan" + commander: "Leviathan" + mission: "Flight Ops" + + intel: "Secret" + count: 24 + maint_count: 20 + iff: 2 + region: "Nero" + loc: (-3000, -14000, 0) + + loadout: { ship: -1, name: "Ship Strike" } +} + +element: { + name: "Silessia Customs" + design: "Station3" + mission: "Flight Ops" + + intel: "Located" + count: 1 + command_ai:1 + iff: 1 + player: 1 + playable: true + region: "Nero" + loc: (0, 0, 3000) + head: 180 + + objective: { cmd: Defend, tgt: "ISS Lazy Stag" } + objective: { cmd: Defend, tgt: "ISS Alen Carl" } +} + +element: { + name: "Fraybirds" + design: "Falcon" + carrier: "Silessia Customs" + commander: "Silessia Customs" + mission: "Flight Ops" + + intel: "Known" + count: 16 + maint_count: 6 + iff: 1 + region: "Nero" + loc: (13000, 18000, 0) + + loadout: { ship: -1, name: "ACM Short Range" } +} + +element: { + name: "Fireflies" + design: "Stormhawk" + carrier: "Silessia Customs" + commander: "Silessia Customs" + mission: "Flight Ops" + + intel: "Known" + count: 8 + maint_count: 2 + iff: 1 + region: "Nero" + loc: (19000, 0, 0) + + loadout: { ship: -1, name: "ACM Short Range" } +} + +element: { + name: "Thunderbirds" + design: "Thunderbolt" + carrier: "Silessia Customs" + commander: "Silessia Customs" + mission: "Flight Ops" + + intel: "Secret" + count: 6 + maint_count: 1 + iff: 1 + region: "Nero" + loc: (16000, 0, 0) + + loadout: { ship: -1, name: "Ship Strike" } +} + +element: { + name: "Kingston" + design: "Berents" + commander: "Silessia Customs" + mission: "Fleet" + + intel: "Located" + count: 1 + command_ai:1 + iff: 1 + playable: true + region: "Nero" + loc: (45, 5487, 6600) + head: 270 +} + +element: { + name: "ISS Alen Carl" + design: "IM4300" + mission: "Cargo" + + intel: "Known" + count: 1 + command_ai:1 + iff: 0 + playable: true + region: "Nero" + loc: (4545, -2633, 6600) + head: -40 + + navpt: { cmd: Vector, status: Pending, loc: (4545, -2633, 6600), speed: 10, rgn: "Nero", hold: 720 } + navpt: { cmd: Vector, status: Pending, loc: (-5559, -18499, 6600), speed: 100, rgn: "Nero" } + navpt: { cmd: Vector, status: Pending, loc: (-7982, -126118, 0), speed: 250, rgn: "Nero" } + navpt: { cmd: Vector, status: Pending, loc: (-34170, -18602, 0), speed: 500, rgn: "Vesta" } + navpt: { cmd: Vector, status: Pending, loc: (-259164, 131413, 0), speed: 500, rgn: "Vesta" } +} + +element: { + name: "ISS Lazy Stag" + design: "IM3500" + mission: "Cargo" + + intel: "Known" + count: 1 + command_ai:1 + iff: 0 + playable: true + region: "Nero" + loc: (-4056, -2357, 6600) + head: 40 + + navpt: { cmd: Vector, status: Pending, loc: (-4056, -2357, 6600), speed: 10, rgn: "Nero", hold: 520 } + navpt: { cmd: Vector, status: Pending, loc: (6753, -19051, 6600), speed: 100, rgn: "Nero" } + navpt: { cmd: Vector, status: Pending, loc: (121328, -67848, 0), speed: 250, rgn: "Nero" } + navpt: { cmd: Vector, status: Pending, loc: (-27723, 16277, 0), speed: 500, rgn: "Silessia" } + navpt: { cmd: Vector, status: Pending, loc: (131615, -75722, 0), speed: 500, rgn: "Silessia" } +} + +element: { + name: "Kitts" + design: "Baikal" + commander: "Leviathan" + mission: "Escort" + + intel: "Secret" + count: 1 + command_ai:1 + iff: 2 + playable: true + region: "Nero" + loc: (-352187, -94272, -4000) + head: 90 + + objective: { cmd: Escort, tgt: "Leviathan" } +} + +// EOF diff --git a/data/Missions/04-brawl.def b/data/Missions/04-brawl.def new file mode 100644 index 0000000..b70a8a2 --- /dev/null +++ b/data/Missions/04-brawl.def @@ -0,0 +1,308 @@ +MISSION + +name: "04. Marakan vs. Terellian Brawl" +type: "Assault" +system: "Korius" +region: "Korius" + +objective: "[BLUFOR]\n* Destroy or damage core of Marakan battle group in Korius system.\n* Minimize friendly losses.\n\n[REDFOR]\n* Destroy or damage core of Terellian battle group in Korius system.\n* Minimize friendly losses." + +sitrep: "After three days of manoeuvring warfare over Korius, Terellian Alliance battle group made decision to attempt a hit and run." + +stardate: 2350500.0 +start: "122:17:00" + +degrees: true + +element: { + name: "Stalwart" + design: "Courageous" + mission: "Fleet" + + intel: "Known" + count: 1 + command_ai:1 + iff: 1 + player: 1 + playable: true + region: "Korius" + loc: (84789, 107181, 0) + + objective: { cmd: Assault, tgt: "Coronation" } + objective: { cmd: Assault, tgt: "Bennet" } + objective: { cmd: Assault, tgt: "Glorius" } + + navpt: { cmd: Vector, status: Pending, loc: (37297, 41495, 0), speed: 250, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (24668, -34040, 0), speed: 500, rgn: "Korius", hold: 15 } + navpt: { cmd: Vector, status: Pending, loc: (72501, -165046, 0), speed: 750, rgn: "Korius" } +} + +element: { + name: "Steadfast" + design: "Courageous" + commander: "Stalwart" + mission: "Fleet" + + intel: "Known" + count: 1 + command_ai:1 + iff: 1 + playable: true + region: "Korius" + loc: (95865, 117550, 0) + + objective: { cmd: Assault, tgt: "Coronation" } + objective: { cmd: Assault, tgt: "Bennet" } + objective: { cmd: Assault, tgt: "Glorius" } + + navpt: { cmd: Vector, status: Pending, loc: (88375, 29755, 0), speed: 250, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (38519, -24870, 0), speed: 500, rgn: "Korius", hold: 15 } + navpt: { cmd: Vector, status: Pending, loc: (-17842, -159805, 0), speed: 750, rgn: "Korius" } +} + +element: { + name: "Vance" + design: "Asher" + commander: "Stalwart" + mission: "Escort" + + intel: "Known" + count: 1 + command_ai:1 + iff: 1 + playable: true + region: "Korius" + loc: (94058, 115036, 5000) + + objective: { cmd: Escort, tgt: "Stalwart" } + objective: { cmd: Escort, tgt: "Steadfast" } + + navpt: { cmd: Vector, status: Pending, loc: (86750, 27714, 5000), speed: 500, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (36128, -27799, 5000), speed: 500, rgn: "Korius", hold: 15 } + navpt: { cmd: Vector, status: Pending, loc: (-18969, -163937, 0), speed: 750, rgn: "Korius" } +} + +element: { + name: "Douglas" + design: "Asher" + commander: "Stalwart" + mission: "Escort" + + intel: "Known" + count: 1 + command_ai:1 + iff: 1 + playable: true + region: "Korius" + loc: (82668, 104274, 5000) + + objective: { cmd: Escort, tgt: "Stalwart" } + objective: { cmd: Escort, tgt: "Steadfast" } + + navpt: { cmd: Vector, status: Pending, loc: (34893, 38596, 5000), speed: 250, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (21985, -37856, 5000), speed: 500, rgn: "Korius", hold: 15 } + navpt: { cmd: Vector, status: Pending, loc: (70905, -171031, 0), speed: 750, rgn: "Korius" } +} + +element: { + name: "Clarkeston" + design: "Berents" + mission: "Escort" + + intel: "Known" + count: 1 + command_ai:1 + iff: 1 + playable: true + region: "Korius" + loc: (97907, 120063, -5000) + + objective: { cmd: Escort, tgt: "Stalwart" } + objective: { cmd: Escort, tgt: "Steadfast" } + + navpt: { cmd: Vector, status: Pending, loc: (90230, 32697, -5000), speed: 250, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (40851, -21870, -5000), speed: 500, rgn: "Korius", hold: 15 } + navpt: { cmd: Vector, status: Pending, loc: (-16339, -156049, 0), speed: 750, rgn: "Korius" } +} + +element: { + name: "Darvon" + design: "Berents" + mission: "Escort" + + intel: "Known" + count: 1 + command_ai:1 + iff: 1 + playable: true + region: "Korius" + loc: (86438, 109773, -5000) + + objective: { cmd: Escort, tgt: "Stalwart" } + objective: { cmd: Escort, tgt: "Steadfast" } + + navpt: { cmd: Vector, status: Pending, loc: (38608, 44208, -5000), speed: 250, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (27072, -29922, -5000), speed: 500, rgn: "Korius", hold: 15 } + navpt: { cmd: Vector, status: Pending, loc: (74097, -160259, 0), speed: 750, rgn: "Korius" } +} + +element: { + name: "Coronation" + design: "Imperial" + mission: "Fleet" + + intel: "Known" + count: 1 + command_ai:1 + iff: 2 + playable: true + region: "Korius" + loc: (-83579, -49288, 0) + head: 90 + + objective: { cmd: Assault, tgt: "Stalwart" } + objective: { cmd: Assault, tgt: "Steadfast" } + + navpt: { cmd: Vector, status: Pending, loc: (5196, -46664, 0), speed: 250, rgn: "Korius", hold: 30 } + navpt: { cmd: Assault, status: Pending, loc: (63148, 14960, 0), speed: 250, rgn: "Korius" } +} + +element: { + name: "Bennet" + design: "Imperial" + commander: "Coronation" + mission: "Fleet" + + intel: "Known" + count: 1 + command_ai:1 + iff: 2 + playable: true + region: "Korius" + loc: (-110280, -50242, -2000) + head: 90 + + objective: { cmd: Assault, tgt: "Stalwart" } + objective: { cmd: Assault, tgt: "Steadfast" } + + navpt: { cmd: Vector, status: Pending, loc: (-29569, -49242, -2000), speed: 250, rgn: "Korius" } + navpt: { cmd: Vector, status: Pending, loc: (-7057, 3954, 0), speed: 500, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (47306, 14293, -2000), speed: 250, rgn: "Korius" } +} + +element: { + name: "Glorius" + design: "Imperial" + commander: "Coronation" + mission: "Fleet" + + intel: "Known" + count: 1 + command_ai:1 + iff: 2 + playable: true + region: "Korius" + loc: (-72990, -50326, -2000) + head: 90 + + objective: { cmd: Assault, tgt: "Stalwart" } + objective: { cmd: Assault, tgt: "Steadfast" } + + navpt: { cmd: Vector, status: Pending, loc: (11620, -49162, -2000), speed: 250, rgn: "Korius" } + navpt: { cmd: Vector, status: Pending, loc: (69485, -38403, 0), speed: 500, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (61480, 7122, -2000), speed: 500, rgn: "Korius" } +} + +element: { + name: "Tremel Isa" + design: "Volnaris" + mission: "Escort" + + intel: "Known" + count: 1 + command_ai:1 + iff: 2 + playable: true + region: "Korius" + loc: (-54908, -50862, -3000) + head: 90 + + objective: { cmd: Escort, tgt: "Coronation" } + objective: { cmd: Escort, tgt: "Bennet" } + objective: { cmd: Escort, tgt: "Glorius" } + + navpt: { cmd: Vector, status: Pending, loc: (26789, -48270, -3000), speed: 250, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (75655, -38903, -3000), speed: 500, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (66650, 9957, -3000), speed: 500, rgn: "Korius" } +} + +element: { + name: "Outer Rim" + design: "Tiger" + mission: "Escort" + + intel: "Known" + count: 1 + command_ai:1 + iff: 2 + playable: true + region: "Korius" + loc: (-93546, -50637, -2500) + head: 100 + + objective: { cmd: Escort, tgt: "Coronation" } + objective: { cmd: Escort, tgt: "Bennet" } + objective: { cmd: Escort, tgt: "Glorius" } + + navpt: { cmd: Vector, status: Pending, loc: (-20064, -49575, -2500), speed: 250, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (-515, 2590, -2500), speed: 500, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (52309, 10958, -2500), speed: 500, rgn: "Korius" } +} + +element: { + name: "Joran Kas" + design: "Volnaris" + mission: "Escort" + + intel: "Known" + count: 1 + command_ai:1 + iff: 2 + playable: true + region: "Korius" + loc: (-102059, -48769, 0) + head: 100 + + objective: { cmd: Escort, tgt: "Coronation" } + objective: { cmd: Escort, tgt: "Bennet" } + objective: { cmd: Escort, tgt: "Glorius" } + + navpt: { cmd: Vector, status: Pending, loc: (-23900, -47574, 0), speed: 250, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (-3722, 3954, 0), speed: 500, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (50474, 12792, 0), speed: 500, rgn: "Korius" } +} + +element: { + name: "Arcturus" + design: "Tiger" + mission: "Escort" + + intel: "Known" + count: 1 + command_ai:1 + iff: 2 + playable: true + region: "Korius" + loc: (-63958, -48353, 1000) + head: 90 + + objective: { cmd: Escort, tgt: "Coronation" } + objective: { cmd: Escort, tgt: "Bennet" } + objective: { cmd: Escort, tgt: "Glorius" } + + navpt: { cmd: Vector, status: Pending, loc: (18223, -45950, 1000), speed: 250, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (72486, -36401, 1000), speed: 500, rgn: "Korius" } + navpt: { cmd: Assault, status: Pending, loc: (63481, 9123, 1000), speed: 500, rgn: "Korius" } +} + +// EOF |