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2022-01-30Removed trailing whitespace all over the placeAki
2021-10-01Removed vs left-oversAki
2021-09-30Merged nGenEx and Parser into Stars45Aki
2021-09-30Fixed weirdly propagated Ice macrosAki
Something is wrong with the way cmake+vs use header files or it's just the problem with too minimalistic cmakelists that I use.
2021-09-30Enabled keyword macros to avoid IcePreprocessor errorsAki
2021-09-30Added Opcode to cmake treeAki
2021-09-29Updated internal dependencies for nGenEx and Stars45Aki
2021-09-29Added dx9 sdk include dir to nGenExAki
2021-09-28Added missing FoundationEx dependenciesAki
2021-09-28Created best-guess cmake stubsAki
Structure of the project as whole is... questionable. It looks that the directories are intermingled even if they appear separated. This is a first guess to have at least something in place.
2019-09-10Turn off edit and continue.Yasha Jannoo
Fixes incompatibility between /ZI and /Gy- by not allowing ZI at all for the time-being. We can turn it on again later.
2019-09-10Turn off Minimal Rebuild across the boardYasha Jannoo
This is the \Gm compiler flag. There are warnings that this is deprecated, and the general advice is that setting the multiprocessor build flag should be used instead.
2019-09-10Revert "Turn off Minimal Rebuild across the board"Yasha Jannoo
This reverts commit f935fb0960b1563d6404d2fec21963b20f498a3b.
2019-09-10Turn off Minimal Rebuild across the boardYasha Jannoo
This is the \Gm compiler flag. There are warnings that this is deprecated, and the general advice is that setting the multiprocessor build flag should be used instead.
2019-09-05Retarget for new MSBuild toolsetsYasha Jannoo
Retarget all projects in the Starshatter.sln from v110 (VS12) to v141 (VS17)
2013-07-10Updating the project files so that building works againfwoltermann@gmail.com
2013-07-07Updated open source license declaration and fixed some formatting issues.milo24x7@gmail.com
2012-07-22PVS-Studio fix: V592 The expression was enclosed by parentheses twice: '((t ↵rhyskidd@gmail.com
- h * HOUR - m * MINUTE))'. One pair of parentheses is unnecessary or misprint is present.
2012-07-16PVS Studio warning: Cast from false to intFWoltermann@gmail.com
2012-07-16Ignore PVS Studio warning V576FWoltermann@gmail.com
2012-07-16PVS-Studio fix: V625 Consider inspecting the 'for' operator. Initial and ↵rhyskidd@gmail.com
final values of the iterator are the same. layout.cpp Due to changes in revision 51.
2012-06-24A few PVS studio things5.1.87FWoltermann@gmail.com
2012-06-13One of these days, I'ma be done with project file updatesFWoltermann@gmail.com
2012-06-06(no commit message)rhyskidd@gmail.com
2012-06-06Fix was accidentally reverted in r73, re-insertingrhyskidd@gmail.com
2012-06-05REdoing r71, without the mistakesFWoltermann@gmail.com
2012-06-05Hopefully final case of suppressing recurring check warningrhyskidd
2012-06-05Add VS2012 configs to the project files.FWoltermann@gmail.com
2012-06-04Suppress further instance of the recurring check warningrhyskidd
2012-06-04Follow up to revision 65, ensure that the ErrBuf is cleared fullyrhyskidd
2012-06-04Suppress a redundant warning for duplicate null checkrhyskidd
2012-06-02Fixes a stupid error I made. Also increases hte buffer for error messages to ↵FWoltermann@gmail.com
accommodate DirectX error messages
2012-05-31Resolve some signed/unsigned comparison issesrhyskidd
2012-05-30A few changes to the Magic2 and ngenex projects to fix some compilation ↵FWoltermann@gmail.com
errors that cropped up
2012-05-30Ensure check for NULL pointer occurs prior to use, not afterrhyskidd
2012-05-28Removes the ArrayList classes, and replaces all instances with std::vector ↵FWoltermann@gmail.com
implementations.
2012-05-28Sets a few properties for VS2011FWoltermann@gmail.com
2012-05-27A few things MSVC's analyzer found.FWoltermann@gmail.com
2012-05-26Getting closer to getting magic to compile. The file renaming was necessary ↵FWoltermann@gmail.com
in order to remove a conflict between the WinSDK's locale.h and starshatter's own version.
2012-01-07Adding experimental x64 build configs. THESE DO NOT WORK YET.FWoltermann@gmail.com
2011-12-10Changing the default behaviour for shader loading to look for files outside ↵FWoltermann@gmail.com
of .dat archives first
2011-12-09More indenting changesFWoltermann@gmail.com
2011-12-09Correcting a small snafuFWoltermann@gmail.com
2011-12-09Remove support for Win95/98FWoltermann@gmail.com
2011-12-09Adding code to detect Win XP x64/Vista/7FWoltermann@gmail.com
2011-12-09Removed a little unneeded debug hack FWoltermann@gmail.com
2011-12-09A few things that MSVC's analyzer foundFWoltermann@gmail.com
2011-12-09More string and fopen safety measuresFWoltermann@gmail.com
2011-12-09A few fixes recommended by PVS StudioFWoltermann@gmail.com
2011-12-08Various things needed to compile the normal executable.FWoltermann@gmail.com
Do note that it is possible to compile Starshatter.exe now.