Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-17 | Naively added components to install targets | Aki | |
2022-10-14 | Added flag for downloadable resource to include them in default build target | Aki | |
This allows to make sure that resources that are not part of datafile will get extracted before install target is executed. | |||
2022-09-17 | Changed to install ogg files directly into the file system | Aki | |
The current implementation of ogg loaded uses exclusively ov_open. The loader will need to be switched to ov_open_callbacks to support loading from the memory. | |||
2022-09-16 | Added vox datafile | Aki | |
2022-08-17 | Added some utility scripts I used for some datafiles inspections | Aki | |
2022-02-14 | Fixed localization in second training mission | Aki | |
2022-02-09 | Added simplistic install-time configuration | Aki | |
2022-02-09 | Somewhat finalized AddDatafile and AddDownloadableResource | Aki | |
Ready-to-distribute datafiles can now be produced by the build chain. This is already done for shatter.dat, content.dat, and start.dat | |||
2022-02-09 | Implemented initial downloadable binary resources for building datafiles | Aki | |
2022-02-07 | Added start.dat from one of the distributions of the game | Aki | |
2022-02-06 | Added datafiles to the repository | Aki | |
This includes only text files from the most common distribution of content.dat and shatter.dat. |