Age | Commit message (Collapse) | Author |
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Version replaced Type which was unused at the moment.
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Changes may not take effect until restarting the game. It seems some
singletons are initialized when needed, then they are reused for each
mission, but have sound volume assigned at awkward times.
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Full screen setting is preserved after game is restarted. Switching
in and out of full screen repetitively causes some mode
inconsistencies, but this should be enough for now. You can still force
window mode with -win CLI option.
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It would be nice to add the Raider pirate corvette from the first
release of the Starshatter, but the tools are not yet stable on
Linux for me to do changes like this.
Moreover, it seems that the intent was to use Marauder here, since
start.dat, did contain a patch. It simply got overwritten by
content.dat.
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This allows to make sure that resources that are not part of datafile will get
extracted before install target is executed.
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The current implementation of ogg loaded uses exclusively ov_open. The loader
will need to be switched to ov_open_callbacks to support loading from the
memory.
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Ready-to-distribute datafiles can now be produced by the build chain. This
is already done for shatter.dat, content.dat, and start.dat
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This includes only text files from the most common distribution of content.dat
and shatter.dat.
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