Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-07 | Added other fighter wings to default wargames scenario | Aki | |
2024-04-07 | Goliath flight decks are now usable | Aki | |
2024-04-01 | Each Campaign now has a specific start date and time | Aki | |
2024-03-23 | You may now edit saved multiplayer servers in-game | Aki | |
2024-03-23 | Show server version in multiplayer server list | Aki | |
Version replaced Type which was unused at the moment. | |||
2024-03-21 | Add localhost to default servers list | Aki | |
2024-03-08 | You can now adjust master volumes in settings | Aki | |
Changes may not take effect until restarting the game. It seems some singletons are initialized when needed, then they are reused for each mission, but have sound volume assigned at awkward times. | |||
2024-03-06 | Include Public Test Server info with game until Lobby is working | Aki | |
2024-03-02 | You can now toggle Full Screen in Video settings | Aki | |
Full screen setting is preserved after game is restarted. Switching in and out of full screen repetitively causes some mode inconsistencies, but this should be enough for now. You can still force window mode with -win CLI option. | |||
2024-02-18 | Merged start.dat fighter changes to shatter.dat and content.dat | Aki | |
2024-02-18 | Use diff -rNu or similar instead | Aki | |
2024-02-18 | A Matter of Focus fixed to use Marauder instead of pre-TGS Raider | Aki | |
It would be nice to add the Raider pirate corvette from the first release of the Starshatter, but the tools are not yet stable on Linux for me to do changes like this. Moreover, it seems that the intent was to use Marauder here, since start.dat, did contain a patch. It simply got overwritten by content.dat. | |||
2022-10-17 | Naively added components to install targets | Aki | |
2022-10-14 | Added flag for downloadable resource to include them in default build target | Aki | |
This allows to make sure that resources that are not part of datafile will get extracted before install target is executed. | |||
2022-09-17 | Changed to install ogg files directly into the file system | Aki | |
The current implementation of ogg loaded uses exclusively ov_open. The loader will need to be switched to ov_open_callbacks to support loading from the memory. | |||
2022-09-16 | Added vox datafile | Aki | |
2022-08-17 | Added some utility scripts I used for some datafiles inspections | Aki | |
2022-02-14 | Fixed localization in second training mission | Aki | |
2022-02-09 | Added simplistic install-time configuration | Aki | |
2022-02-09 | Somewhat finalized AddDatafile and AddDownloadableResource | Aki | |
Ready-to-distribute datafiles can now be produced by the build chain. This is already done for shatter.dat, content.dat, and start.dat | |||
2022-02-09 | Implemented initial downloadable binary resources for building datafiles | Aki | |
2022-02-07 | Added start.dat from one of the distributions of the game | Aki | |
2022-02-06 | Added datafiles to the repository | Aki | |
This includes only text files from the most common distribution of content.dat and shatter.dat. |