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Intent is to separate headless server and game and make a dedicated
executable for each. While this can be done without any directory
changes, this is intended to cause as many compilation and linking
errors as possible in order to clean them up and refactor general
structure of the whole project.
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Set zlib as a dependency for a number of solution projects, presumably to help decide the build order.
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zlib source code, version 1.2.11. https://www.zlib.net/.
Include all the gynmastics involved in:
- making sure we compile zlibstat and set the output files locations and filename to those expected by the starshatter setup.
- turning off the ASM includes as they are invalid for the new versions of zlib (and crash when running).
- matching the calling conventions of the Starshatter code by ommiting ZLIB_WINAPI from the zlib preprocessor defines.
- fix debug build compile error in zlibstatic:
https://stackoverflow.com/questions/31867018/unresolved-external-symbol-except-handler4-common-in-visual-studio-2015
This fixes some string warnings.
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