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2022-04-03Removed server option from Starshatter executableAki
2022-04-01Separated Main to own moduleAki
Intent is to separate headless server and game and make a dedicated executable for each. While this can be done without any directory changes, this is intended to cause as many compilation and linking errors as possible in order to clean them up and refactor general structure of the whole project.
2021-09-29Removed binaries and VS obsolete filesAki
2019-09-14Specify solution zlib dependenciesYasha Jannoo
Set zlib as a dependency for a number of solution projects, presumably to help decide the build order.
2019-09-14Update zlib 3rd party code to v1.2.11Yasha Jannoo
zlib source code, version 1.2.11. https://www.zlib.net/. Include all the gynmastics involved in: - making sure we compile zlibstat and set the output files locations and filename to those expected by the starshatter setup. - turning off the ASM includes as they are invalid for the new versions of zlib (and crash when running). - matching the calling conventions of the Starshatter code by ommiting ZLIB_WINAPI from the zlib preprocessor defines. - fix debug build compile error in zlibstatic: https://stackoverflow.com/questions/31867018/unresolved-external-symbol-except-handler4-common-in-visual-studio-2015 This fixes some string warnings.
2012-06-06More project file fixesFWoltermann@gmail.com
2012-06-05REdoing r71, without the mistakesFWoltermann@gmail.com
2012-06-05Add VS2012 configs to the project files.FWoltermann@gmail.com
2012-05-28Adds project files for the command line utility that generates data files.FWoltermann@gmail.com
2012-05-26Updating the project files a bit. Also adding a solution file for MSVC 2011.FWoltermann@gmail.com
2011-12-09Adding pre-built dlls for OpCode.FWoltermann@gmail.com
2011-12-08A few adjustments hereFWoltermann@gmail.com
2011-12-08Initial uploadFWoltermann@gmail.com