Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-10 | Fixed converters crashing on loading textures when they were available | Aki | |
2024-04-07 | Fixed Quantum jumps not taking neighbours for a ride | Aki | |
2024-04-05 | dump_missions flag is in its own tu now | Aki | |
2024-04-03 | Fixed mission points reward calculation | Aki | |
2024-04-02 | Removed unused third-party header | Aki | |
2024-04-01 | Each Campaign now has a specific start date and time | Aki | |
2024-04-01 | Fixed date and time consistency across Campaigns and Missions | Aki | |
This fixes campaign mission generation mostly, but a full playthrough will be needed. Missions now serialize and accept stardate setting a bit better. Thanks to this, date is propagated over multiplayer, too. This seems to break points system? Code-wise, this does not workaround the problems from before namely over-reliance on side-effects. Stardate class is at least one small step into good direction. Now, it'd be nice to attach clocks to simulation and campaign and whatever else that needs them. | |||
2024-03-28 | Trick players into picking Standard flight Model by default | Aki | |
2024-03-26 | DWORD replaced with std::uint32_t in non-Win32-related parts | Aki | |
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers. | |||
2024-03-23 | You may no longer attempt to join server with mismatched version | Aki | |
2024-03-23 | You may now edit saved multiplayer servers in-game | Aki | |
2024-03-23 | Show server version in multiplayer server list | Aki | |
Version replaced Type which was unused at the moment. | |||
2024-03-21 | Removed Fixed Point Arithmetic implementation | Aki | |
This will bite me in near future, won't it? Add it back to FoundationEx at that point. Try handling it with some constepxr, too. Keywords for grep: fix-point, fixed-point, fast_f2i, IntMask, FractMask, fix::one, fix_sixty_five | |||
2024-03-20 | Tweaked DefinitionEx include paths; also Parser_ss.h name is finally fixed | Aki | |
2024-03-19 | Definition Parser now consumes from the new Reader | Aki | |
Next steps are to move ParseUtils functionality to DefinitinoEx, sort things into the namespaces in this library, and then prepare it to handle overloading like nlohmann_json does. On the other side, it's time for starshatter::data. | |||
2024-03-12 | Legal notices updated | Aki | |
Rename contrib -> third-party intendes to express the origin and purpose of that part of the code better. I plan to readd contrib/ again but with more in-project things like bash-completions, dev workflow scripts etc. | |||
2024-03-12 | Removed some connections from Starserver and Game to Types.h | Aki | |
This was intended to be wider but DataLoader seems to stop progress once again. This in turn asks for rework of FoundationEx, Readers and Virtual Filesystem. | |||
2024-03-11 | Fix format of Stardate dump | Aki | |
2024-03-10 | Fixed little bug that prevented listing saved campaign files | Aki | |
2024-03-10 | Collisions will now always use the highest LOD model | Aki | |
This fixes the good old carrier Goliath and Dragon docking bug for NPC fighters in campaigns. | |||
2024-03-09 | Replaced MachineInfo with stripped cross-platform solution | Aki | |
It could easily handle more, but is there really need for it? Having some information about the machine in logs is nice, but with the current state of affairs most of errors are coming from bad pointer uses than anything else... InfoEx is STATIC, because it seems FoundationEx can cause multiple definitions in scenarios like this. | |||
2024-03-09 | You may now try to run game on WIN95 and 98 if you can | Aki | |
2024-03-08 | Fixed a problem where switching into fullscreen mode would not set chosen ↵ | Aki | |
resolution | |||
2024-03-08 | Game will start in windowed mode by default now | Aki | |
2024-03-08 | You might be able to use more than 16 joystick buttons now | Aki | |
Maybe you can go up to 32 this time... | |||
2024-03-08 | You can now adjust master volumes in settings | Aki | |
Changes may not take effect until restarting the game. It seems some singletons are initialized when needed, then they are reused for each mission, but have sound volume assigned at awkward times. | |||
2024-03-07 | Added gtest to the project and a stub test for showcase | Aki | |
2024-03-06 | You can now select resolution without accepting full screen mode first | Aki | |
2024-03-06 | Limited uses of zlib to just ArchiveEx | Aki | |
This coincidentally fixes the issue with exceptions not getting caught correctly resulting in unexpected game/server terminations. | |||
2024-03-02 | You can now toggle Full Screen in Video settings | Aki | |
Full screen setting is preserved after game is restarted. Switching in and out of full screen repetitively causes some mode inconsistencies, but this should be enough for now. You can still force window mode with -win CLI option. | |||
2024-03-01 | Removed useless MachineInfo queries | Aki | |
One questionable leftover is the Windows version check | |||
2024-03-01 | Rename inline files to .inl.h | Aki | |
2024-02-29 | Extracted window states out of GameWinDX9 | Aki | |
2024-02-18 | Extracted third-party SHA1 to contrib/ | Aki | |
2024-02-18 | All files containing version are now updated more consistently | Aki | |
2023-05-26 | Fixed wrong types and conversion in Joystick MM input | Aki | |
2022-10-15 | Added version file to build artifacts to support automatic deployment | Aki | |
2022-10-14 | Fixed ContentBundle loading locale at init | Aki | |
2022-10-14 | Added content dat to ignore list for ModConfig | Aki | |
In case language packs will be selected via modding interface this should be reconsidered. One way would be to merge content into main datafile and then use English text as base for translations. | |||
2022-09-17 | Fixed access to possibly null pointer | Aki | |
2022-09-15 | Renamed EventDispatch and EventTarget by adding UI prefix | Aki | |
2022-09-11 | Replaced Datafile and StarsEx/Archive with dat and ArchiveEx | Aki | |
2022-08-03 | Extended size of cast even more | Aki | |
It looks that after update of mingw there were some narrowing problems again, but only for selected constants. This is worrying but not pressing at all. | |||
2022-04-14 | Reformatted Pcx to match newline and indent conventions | Aki | |
2022-04-14 | Renamed PCX format source to match convention | Aki | |
2022-04-14 | Removed unused Reset method in loader | Aki | |
2022-04-14 | Removed source groups as they didn't find their use in the end | Aki | |
2022-04-14 | Switched to use new Sources everywhere applicable in the Loader | Aki | |
2022-04-13 | Removed unused includes of DataLoader | Aki | |
2022-04-12 | DataSource now properly includes file reading functions | Aki | |