Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-05 | dump_missions flag is in its own tu now | Aki | |
2024-04-03 | Fixed mission points reward calculation | Aki | |
2024-04-01 | Fixed date and time consistency across Campaigns and Missions | Aki | |
This fixes campaign mission generation mostly, but a full playthrough will be needed. Missions now serialize and accept stardate setting a bit better. Thanks to this, date is propagated over multiplayer, too. This seems to break points system? Code-wise, this does not workaround the problems from before namely over-reliance on side-effects. Stardate class is at least one small step into good direction. Now, it'd be nice to attach clocks to simulation and campaign and whatever else that needs them. | |||
2024-03-08 | You can now adjust master volumes in settings | Aki | |
Changes may not take effect until restarting the game. It seems some singletons are initialized when needed, then they are reused for each mission, but have sound volume assigned at awkward times. | |||
2024-03-07 | Added gtest to the project and a stub test for showcase | Aki | |