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This fixes campaign mission generation mostly, but a full playthrough
will be needed. Missions now serialize and accept stardate setting a
bit better. Thanks to this, date is propagated over multiplayer, too.
This seems to break points system?
Code-wise, this does not workaround the problems from before namely
over-reliance on side-effects. Stardate class is at least one small
step into good direction. Now, it'd be nice to attach clocks to
simulation and campaign and whatever else that needs them.
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