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With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
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Next steps are to move ParseUtils functionality to DefinitinoEx, sort
things into the namespaces in this library, and then prepare it to
handle overloading like nlohmann_json does. On the other side, it's
time for starshatter::data.
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Rename contrib -> third-party intendes to express the origin and purpose
of that part of the code better. I plan to readd contrib/ again but with
more in-project things like bash-completions, dev workflow scripts etc.
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This fixes the good old carrier Goliath and Dragon docking bug for NPC
fighters in campaigns.
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