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2021-10-03Cleaned up Opcode cmake targetAki
2021-10-02Separated out msvc cmake configurationAki
2021-10-02Switched to use game handler instead as mingw couldnt find extern oneAki
2021-10-02Fixed rvalue reference in TerrainPatchAki
2021-10-02Fixed rvalue reference in MFD text drawingAki
2021-10-02Fixed rvalue as nonconst lvalue ref in MapViewAki
2021-10-02Switched to long doubles instead of doing manual FPU manipulationAki
2021-10-02Replaced remaining minmax macros with std equivelantsAki
2021-10-02Changed NULL to 0 where it was intended this wayAki
2021-10-02Replaced rdtsc with std clockAki
2021-10-02Fixed annoying warning regarding extras in endifAki
2021-10-02Fixed conversion and narrowing errors in Joystick error handlerAki
2021-10-02Fixed conversion from rvalue to non-const lvalue referenceAki
2021-10-02Removed storage location from enum declarationAki
2021-10-02Replaced min max macros with std onesAki
2021-10-02Removed inline assembly from fixed point number classAki
2021-10-02Fixed 'not' keyword usage as identifierAki
2021-10-02Increased control over win sdk pathsAki
2021-10-01Switched to use only one version of OpcodeAki
2021-10-01Removed vs left-oversAki
2021-10-01Partially fixed Magic2 buildAki
2021-09-30Upgraded directinput expectations in Joystick.cppAki
2021-09-30Added dx9 and win32 libraries to linkerAki
2021-09-30Fixed weird behaviour of preprocessorAki
FIXME: investigate what is actually happening in here
2021-09-30Merged nGenEx and Parser into Stars45Aki
2021-09-30Enabled keyword macros to avoid IcePreprocessor errorsAki
2021-09-30Temporarily added windows sdk include path to stars45Aki
2021-09-30Added Opcode to cmake treeAki
2021-09-29Updated internal dependencies for nGenEx and Stars45Aki
2021-09-28Created best-guess cmake stubsAki
Structure of the project as whole is... questionable. It looks that the directories are intermingled even if they appear separated. This is a first guess to have at least something in place.
2019-09-12Fix ill-formed and warning-causing new overloaded and delete operatorsYasha Jannoo
From VS2015 onwards, overloaded new and delete operators were no longer allowed to be declared inline. See https://docs.microsoft.com/en-us/cpp/porting/visual-cpp-what-s-new-2003-through-2015?view=vs-2019. As a consequence of moving the definitions into source files, we cannot simply include the headers in the files they are required in without also either creating a static library or including the source files in the projects. Do the latter as the pattern fits other examples of dependencies across projects in the solution. The overloaded operator definitions could be made neater in a future change. For now they are written as their declarations appear in the header file, with the same ifdefs as in the header file.
2019-09-10Turn off edit and continue.Yasha Jannoo
Fixes incompatibility between /ZI and /Gy- by not allowing ZI at all for the time-being. We can turn it on again later.
2019-09-10Turn off Minimal Rebuild across the boardYasha Jannoo
This is the \Gm compiler flag. There are warnings that this is deprecated, and the general advice is that setting the multiprocessor build flag should be used instead.
2019-09-10Revert "Turn off Minimal Rebuild across the board"Yasha Jannoo
This reverts commit f935fb0960b1563d6404d2fec21963b20f498a3b.
2019-09-10Turn off Minimal Rebuild across the boardYasha Jannoo
This is the \Gm compiler flag. There are warnings that this is deprecated, and the general advice is that setting the multiprocessor build flag should be used instead.
2019-09-10Remove FORCE flag from Stars projectYasha Jannoo
We shouldn't hide potential issues and it seems to be compiling okay without.
2019-09-09Naively turn off UseOfMfcYasha Jannoo
In addressing the complaint here, https://www.hard-light.net/forums/index.php?topic=80935.msg1853522#msg1853522 I have decided to include all the standard libraries for the debug build in the same way that the retail build does. I don't have enough information to know why this is different, but I could not resolve my build issues by instead adding more required libraries to the "Linked Dependencies". I could retry this solution later and roll this back.
2019-09-05Retarget for new MSBuild toolsetsYasha Jannoo
Retarget all projects in the Starshatter.sln from v110 (VS12) to v141 (VS17)
2013-07-10Updating the project files so that building works againfwoltermann@gmail.com
2013-07-07Removed unused Authorization class.milo24x7@gmail.com
2013-07-07Updated open source license declaration and fixed some formatting issues.milo24x7@gmail.com
2012-07-22PVS-Studio fix: V547 Expression is always true. Probably the '&&' operator ↵rhyskidd@gmail.com
should be used here. starshiptacticalai.cpp 205
2012-07-16Ignore PVS Studio warning V576FWoltermann@gmail.com
2012-07-16PVS Studio Warning fix: Part of conditional expression is always falseFWoltermann@gmail.com
2012-07-16PVS Studio warning fix: Part of conditional expression is always true (Note ↵FWoltermann@gmail.com
to self: this code is weeeeeiiird around line 221....)
2012-07-16PVS Studio warning fix: Part of conditional expression is always falseFWoltermann@gmail.com
2012-07-16PVS Studio warning fix: Possible Array underrunFWoltermann@gmail.com
2012-07-16PVS Studio fix: Comparison using || is always true, using && insteadFWoltermann@gmail.com
2012-07-16PVS-Studio fix: V624 The constant 3.1415 is being utilized. The resulting ↵rhyskidd@gmail.com
value could be inaccurate. Consider using the M_PI constant from <math.h>. mission.cpp 1203
2012-07-16PVS-Studio fix: V618 It’s dangerous to call the 'sprintf_s' function in ↵rhyskidd@gmail.com
such a manner, as the line being passed could contain format specification. The example of the safe code: printf("%s", str);