Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-18 | Removed DisplayModeSupported wrapper from Game | Aki | |
2022-03-16 | Removed gamma level management from Game and Starshatter classes | Aki | |
2022-03-14 | Moved max texture size to GameWinDX9 | Aki | |
2022-03-14 | Added instance retrieval method to GameWinDX9 | Aki | |
I don't like having a singleton with inheritance. At all. It needs to be removed as soon as possible and functionalities need to be moved outside of this monolith and this is a step into that direction. I think. | |||
2022-03-13 | Moved palette to GameWinDX9 | Aki | |
2022-03-12 | Moved Inits for Application and Instance into GameWinDX9 | Aki | |
2022-03-11 | Moved part of Init to GameWinDX9 | Aki | |
2022-03-11 | Rotated ApplicationDX9 around into GameWinDX9 | Aki | |
2022-03-11 | Renamed application instance | Aki | |
2022-03-10 | Simplified clock usage in FadeView | Aki | |
2022-03-10 | Changed to use default clock duration for elapsed time counting in Clock | Aki | |
2022-03-10 | Fixed logic error in game loop condition | Aki | |
2022-03-09 | Changed to access Pause through Game rather than derived classes | Aki | |
2022-03-09 | Changed to use Video's cache invalidation method directly | Aki | |
2022-03-08 | Removed legacy functions that acted as wrappers for time compression | Aki | |
2022-03-08 | Replaced time funcs from Game with Clock equivalents | Aki | |
This excludes time compression stuff, as it will need some more attention due to casting. I don't quite like the long invocations that go through game instance first then get the clock. It looks bad. I'll need to rethink how modules are being made available in the codebase. | |||
2022-03-08 | Replaced GetRealTime uses with Game->Clock equivalent | Aki | |
2022-03-07 | Replaced old integrated clock with new one | Aki | |
The interface remains unchanged for now, but changing to use GetClock or similar method to get clock owned by the Game instance is preferred. | |||
2022-03-07 | Removed minimum frame length from Game | Aki | |
2022-03-07 | New Clock uses counters instead of epoch from now on | Aki | |
2022-03-02 | Extended new clock with some utility methods | Aki | |
2022-03-02 | Removed unused base_game_time | Aki | |
2022-03-01 | Added stub Clock to replace Game built-in | Aki | |
2022-02-28 | Replaced old panic mechanism uses with the new one | Aki | |
This will allow to split the functionality even further. I predict that at some point they I will start joining them up together once again, but for now I need them to be isolated. | |||
2022-02-28 | Created compatible replacement panic functionality | Aki | |
In the long run a more versatile solution is preferred. | |||
2022-02-28 | Fixed deleted copy and moves for bundle | Aki | |
2022-02-28 | Added stub to export WinApi and DX9 parts to | Aki | |
2022-02-23 | Switched to use ContentBundle's GetText | Aki | |
2022-02-23 | Moved content management out to ContentBundle | Aki | |
2022-02-18 | Switched to use GetIntance for Game instead of static methods | Aki | |
2022-02-17 | Everything but panic and singleton impl is now instance based | Aki | |
2022-02-16 | Changed video related static game method to instance methods | Aki | |
2022-02-16 | Changed static members to instance for a Game singleton | Aki | |
2022-02-16 | Removed game loop outside of game class | Aki | |
2022-02-16 | Removed unused ex-precomp header | Aki | |
2022-02-15 | Fixed late night uncompiled changes | Aki | |
2022-02-15 | Exported infamous Print to FoundationEx | Aki | |
2022-02-14 | Fixed missing include for winres in rc file | Aki | |
2022-02-13 | Sorted out resource file for Starshatter executable | Aki | |
2022-02-13 | Added forgotten header guard | Aki | |
2022-02-13 | Starshatter versions are now generated based on information from git | Aki | |
2022-02-13 | Added copyright NOTICE and project license, cleaned up notices in files | Aki | |
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years. | |||
2022-02-12 | Added some modern screen resolutions and increased the defaults a bit | Aki | |
2022-02-12 | Changed game executable name to Starshatter | Aki | |
2022-02-09 | Added simplistic install-time configuration | Aki | |
2022-02-07 | Changed all file opening modes to be binary to have consistent newlines | Aki | |
2022-02-03 | Added hostname to the server configuration | Aki | |
This is in order to avoid default lookup for local address, which usually caused the game to bind to a LAN address hence effectively disallowing any other traffic in. For now there is no option in GUI to configure the hostname. Menus definitions are in the game files, so I should avoid any changes that can cause the binary to be incompatible with currently available resource packs. | |||
2022-01-31 | Removed AVI recording functionality | Aki | |
2022-01-30 | Removed trailing whitespace all over the place | Aki | |
2022-01-29 | Fixed case in include paths in Stars45 | Aki | |