Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-14 | Fixed missing include for winres in rc file | Aki | |
2022-02-13 | Sorted out resource file for Starshatter executable | Aki | |
2022-02-13 | Added forgotten header guard | Aki | |
2022-02-13 | Starshatter versions are now generated based on information from git | Aki | |
2022-02-13 | Added copyright NOTICE and project license, cleaned up notices in files | Aki | |
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years. | |||
2022-02-12 | Added some modern screen resolutions and increased the defaults a bit | Aki | |
2022-02-12 | Changed game executable name to Starshatter | Aki | |
2022-02-09 | Added simplistic install-time configuration | Aki | |
2022-02-07 | Changed all file opening modes to be binary to have consistent newlines | Aki | |
2022-02-03 | Added hostname to the server configuration | Aki | |
This is in order to avoid default lookup for local address, which usually caused the game to bind to a LAN address hence effectively disallowing any other traffic in. For now there is no option in GUI to configure the hostname. Menus definitions are in the game files, so I should avoid any changes that can cause the binary to be incompatible with currently available resource packs. | |||
2022-01-31 | Removed AVI recording functionality | Aki | |
2022-01-30 | Removed trailing whitespace all over the place | Aki | |
2022-01-29 | Fixed case in include paths in Stars45 | Aki | |
2021-10-03 | Cleaned up Opcode cmake target | Aki | |
2021-10-02 | Separated out msvc cmake configuration | Aki | |
2021-10-02 | Switched to use game handler instead as mingw couldnt find extern one | Aki | |
2021-10-02 | Fixed rvalue reference in TerrainPatch | Aki | |
2021-10-02 | Fixed rvalue reference in MFD text drawing | Aki | |
2021-10-02 | Fixed rvalue as nonconst lvalue ref in MapView | Aki | |
2021-10-02 | Switched to long doubles instead of doing manual FPU manipulation | Aki | |
2021-10-02 | Replaced remaining minmax macros with std equivelants | Aki | |
2021-10-02 | Changed NULL to 0 where it was intended this way | Aki | |
2021-10-02 | Replaced rdtsc with std clock | Aki | |
2021-10-02 | Fixed annoying warning regarding extras in endif | Aki | |
2021-10-02 | Fixed conversion and narrowing errors in Joystick error handler | Aki | |
2021-10-02 | Fixed conversion from rvalue to non-const lvalue reference | Aki | |
2021-10-02 | Removed storage location from enum declaration | Aki | |
2021-10-02 | Replaced min max macros with std ones | Aki | |
2021-10-02 | Removed inline assembly from fixed point number class | Aki | |
2021-10-02 | Fixed 'not' keyword usage as identifier | Aki | |
2021-10-02 | Increased control over win sdk paths | Aki | |
2021-10-01 | Switched to use only one version of Opcode | Aki | |
2021-10-01 | Removed vs left-overs | Aki | |
2021-10-01 | Partially fixed Magic2 build | Aki | |
2021-09-30 | Upgraded directinput expectations in Joystick.cpp | Aki | |
2021-09-30 | Added dx9 and win32 libraries to linker | Aki | |
2021-09-30 | Fixed weird behaviour of preprocessor | Aki | |
FIXME: investigate what is actually happening in here | |||
2021-09-30 | Merged nGenEx and Parser into Stars45 | Aki | |
2021-09-30 | Enabled keyword macros to avoid IcePreprocessor errors | Aki | |
2021-09-30 | Temporarily added windows sdk include path to stars45 | Aki | |
2021-09-30 | Added Opcode to cmake tree | Aki | |
2021-09-29 | Updated internal dependencies for nGenEx and Stars45 | Aki | |
2021-09-28 | Created best-guess cmake stubs | Aki | |
Structure of the project as whole is... questionable. It looks that the directories are intermingled even if they appear separated. This is a first guess to have at least something in place. | |||
2019-09-12 | Fix ill-formed and warning-causing new overloaded and delete operators | Yasha Jannoo | |
From VS2015 onwards, overloaded new and delete operators were no longer allowed to be declared inline. See https://docs.microsoft.com/en-us/cpp/porting/visual-cpp-what-s-new-2003-through-2015?view=vs-2019. As a consequence of moving the definitions into source files, we cannot simply include the headers in the files they are required in without also either creating a static library or including the source files in the projects. Do the latter as the pattern fits other examples of dependencies across projects in the solution. The overloaded operator definitions could be made neater in a future change. For now they are written as their declarations appear in the header file, with the same ifdefs as in the header file. | |||
2019-09-10 | Turn off edit and continue. | Yasha Jannoo | |
Fixes incompatibility between /ZI and /Gy- by not allowing ZI at all for the time-being. We can turn it on again later. | |||
2019-09-10 | Turn off Minimal Rebuild across the board | Yasha Jannoo | |
This is the \Gm compiler flag. There are warnings that this is deprecated, and the general advice is that setting the multiprocessor build flag should be used instead. | |||
2019-09-10 | Revert "Turn off Minimal Rebuild across the board" | Yasha Jannoo | |
This reverts commit f935fb0960b1563d6404d2fec21963b20f498a3b. | |||
2019-09-10 | Turn off Minimal Rebuild across the board | Yasha Jannoo | |
This is the \Gm compiler flag. There are warnings that this is deprecated, and the general advice is that setting the multiprocessor build flag should be used instead. | |||
2019-09-10 | Remove FORCE flag from Stars project | Yasha Jannoo | |
We shouldn't hide potential issues and it seems to be compiling okay without. | |||
2019-09-09 | Naively turn off UseOfMfc | Yasha Jannoo | |
In addressing the complaint here, https://www.hard-light.net/forums/index.php?topic=80935.msg1853522#msg1853522 I have decided to include all the standard libraries for the debug build in the same way that the retail build does. I don't have enough information to know why this is different, but I could not resolve my build issues by instead adding more required libraries to the "Linked Dependencies". I could retry this solution later and roll this back. |