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2012-06-17(Hopefully) Allows SWACS ships to do more than sit around. Needs testing.FWoltermann@gmail.com
2012-06-13One of these days, I'ma be done with project file updatesFWoltermann@gmail.com
2012-06-13Add a quick return here before we deref a null pointerFWoltermann@gmail.com
2012-06-13Remove dependency on content.dat (The file is still required, since it was ↵FWoltermann@gmail.com
part of the last patch, but the exe will no longer fail if it isn't present)
2012-06-13Remove a bit of commented-out codeFWoltermann@gmail.com
2012-06-06More project file fixesFWoltermann@gmail.com
2012-06-06Fix a potential invalid memory access issueFWoltermann@gmail.com
2012-06-06Aaaand more VS2012 compat stuff.FWoltermann@gmail.com
2012-06-05REdoing r71, without the mistakesFWoltermann@gmail.com
2012-06-05Add VS2012 configs to the project files.FWoltermann@gmail.com
2012-06-03Oops, forgot to actually change the version string5.1.66FWoltermann@gmail.com
2012-06-02REmoving STARSHATTER_DEMO ifdefs and setting version string to 5.1.66FWoltermann@gmail.com
2012-05-31Resovle a boolean being implicitly cast to a pointerrhyskidd
2012-05-30Fix signed/unsigned mismatchrhyskidd
2012-05-30Ensure check for NULL pointer occurs prior to use, not afterrhyskidd
2012-05-30Fix further instances of a class being passed as variable to Print(), ↵rhyskidd
instead of the string data itself
2012-05-30Resolve duplicate listing of TRANSPORT, and absence of ASSAULT typerhyskidd
2012-05-28Removes the ArrayList classes, and replaces all instances with std::vector ↵FWoltermann@gmail.com
implementations.
2012-05-28Sets a few properties for VS2011FWoltermann@gmail.com
2012-05-27A few things MSVC's analyzer found.FWoltermann@gmail.com
2012-05-26Updating the project files a bit. Also adding a solution file for MSVC 2011.FWoltermann@gmail.com
2012-01-07Adding experimental x64 build configs. THESE DO NOT WORK YET.FWoltermann@gmail.com
2011-12-10Adding a little helper to allow quicker turnaround. If you create an ↵FWoltermann@gmail.com
environment variable with the name "STARSHATTERPATH" pointing to the directory where Starshatter is installed (C:\Matrix Games\Starshatter by default), builds will automatically be copied there once compilation is finished.
2011-12-10This scanf_s blows up in our face, so let's revert to the non _s version.FWoltermann@gmail.com
2011-12-09More string safety stuffFWoltermann@gmail.com
2011-12-09Re-indenting the code to use standard tabs. Yes, I know this is pretty ↵FWoltermann@gmail.com
pointless, but who cares?
2011-12-09More string and fopen safety measuresFWoltermann@gmail.com
2011-12-09Changing the main Starshatter output name to "Starshatter_D.exe" for debug ↵FWoltermann@gmail.com
builds
2011-12-09A few fixes recommended by PVS StudioFWoltermann@gmail.com
2011-12-08Various things needed to compile the normal executable.FWoltermann@gmail.com
Do note that it is possible to compile Starshatter.exe now.
2011-12-08MSVC6 project file removalFWoltermann@gmail.com
2011-12-08More scoping fixesFWoltermann@gmail.com
2011-12-08Initial uploadFWoltermann@gmail.com