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2022-02-18Switched to use GetIntance for Game instead of static methodsAki
2022-02-17Everything but panic and singleton impl is now instance basedAki
2022-02-16Changed video related static game method to instance methodsAki
2022-02-16Changed static members to instance for a Game singletonAki
2022-02-16Removed game loop outside of game classAki
2022-02-16Removed unused ex-precomp headerAki
2022-02-15Fixed late night uncompiled changesAki
2022-02-15Exported infamous Print to FoundationExAki
2022-02-14Fixed missing include for winres in rc fileAki
2022-02-13Sorted out resource file for Starshatter executableAki
2022-02-13Added forgotten header guardAki
2022-02-13Starshatter versions are now generated based on information from gitAki
2022-02-13Added copyright NOTICE and project license, cleaned up notices in filesAki
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years.
2022-02-12Added some modern screen resolutions and increased the defaults a bitAki
2022-02-12Changed game executable name to StarshatterAki
2022-02-09Added simplistic install-time configurationAki
2022-02-07Changed all file opening modes to be binary to have consistent newlinesAki
2022-02-03Added hostname to the server configurationAki
This is in order to avoid default lookup for local address, which usually caused the game to bind to a LAN address hence effectively disallowing any other traffic in. For now there is no option in GUI to configure the hostname. Menus definitions are in the game files, so I should avoid any changes that can cause the binary to be incompatible with currently available resource packs.
2022-01-31Removed AVI recording functionalityAki
2022-01-30Removed trailing whitespace all over the placeAki
2022-01-29Fixed case in include paths in Stars45Aki
2021-10-03Cleaned up Opcode cmake targetAki
2021-10-02Separated out msvc cmake configurationAki
2021-10-02Switched to use game handler instead as mingw couldnt find extern oneAki
2021-10-02Fixed rvalue reference in TerrainPatchAki
2021-10-02Fixed rvalue reference in MFD text drawingAki
2021-10-02Fixed rvalue as nonconst lvalue ref in MapViewAki
2021-10-02Switched to long doubles instead of doing manual FPU manipulationAki
2021-10-02Replaced remaining minmax macros with std equivelantsAki
2021-10-02Changed NULL to 0 where it was intended this wayAki
2021-10-02Replaced rdtsc with std clockAki
2021-10-02Fixed annoying warning regarding extras in endifAki
2021-10-02Fixed conversion and narrowing errors in Joystick error handlerAki
2021-10-02Fixed conversion from rvalue to non-const lvalue referenceAki
2021-10-02Removed storage location from enum declarationAki
2021-10-02Replaced min max macros with std onesAki
2021-10-02Removed inline assembly from fixed point number classAki
2021-10-02Fixed 'not' keyword usage as identifierAki
2021-10-02Increased control over win sdk pathsAki
2021-10-01Switched to use only one version of OpcodeAki
2021-10-01Removed vs left-oversAki
2021-10-01Partially fixed Magic2 buildAki
2021-09-30Upgraded directinput expectations in Joystick.cppAki
2021-09-30Added dx9 and win32 libraries to linkerAki
2021-09-30Fixed weird behaviour of preprocessorAki
FIXME: investigate what is actually happening in here
2021-09-30Merged nGenEx and Parser into Stars45Aki
2021-09-30Enabled keyword macros to avoid IcePreprocessor errorsAki
2021-09-30Temporarily added windows sdk include path to stars45Aki
2021-09-30Added Opcode to cmake treeAki
2021-09-29Updated internal dependencies for nGenEx and Stars45Aki