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2022-03-23Removed Clock from Game for nowAki
While testing waters around exporting things out from Game to GameWinDX9 I noticed that if both ContentBundle and Clock (primarily) are removed from it, then the WinDX9 will be almost equivalent to base. This is worrying mainly because I'm only fortified in seeing deep relationships between various classes sadly including Video.
2022-03-18Fixed FPS counterAki
2022-03-10Changed to use default clock duration for elapsed time counting in ClockAki
2022-03-07Replaced old integrated clock with new oneAki
The interface remains unchanged for now, but changing to use GetClock or similar method to get clock owned by the Game instance is preferred.
2022-03-07New Clock uses counters instead of epoch from now onAki
2022-03-02Extended new clock with some utility methodsAki
2022-03-01Added stub Clock to replace Game built-inAki