Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-23 | Removed Clock from Game for now | Aki | |
While testing waters around exporting things out from Game to GameWinDX9 I noticed that if both ContentBundle and Clock (primarily) are removed from it, then the WinDX9 will be almost equivalent to base. This is worrying mainly because I'm only fortified in seeing deep relationships between various classes sadly including Video. | |||
2022-03-18 | Fixed FPS counter | Aki | |
2022-03-10 | Changed to use default clock duration for elapsed time counting in Clock | Aki | |
2022-03-07 | Replaced old integrated clock with new one | Aki | |
The interface remains unchanged for now, but changing to use GetClock or similar method to get clock owned by the Game instance is preferred. | |||
2022-03-07 | New Clock uses counters instead of epoch from now on | Aki | |
2022-03-02 | Extended new clock with some utility methods | Aki | |
2022-03-01 | Added stub Clock to replace Game built-in | Aki | |