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From VS2015 onwards, overloaded new and delete operators were no longer allowed to be declared inline. See https://docs.microsoft.com/en-us/cpp/porting/visual-cpp-what-s-new-2003-through-2015?view=vs-2019.
As a consequence of moving the definitions into source files, we cannot simply include the headers in the files they are required in without also either creating a static library or including the source files in the projects. Do the latter as the pattern fits other examples of dependencies across projects in the solution.
The overloaded operator definitions could be made neater in a future change. For now they are written as their declarations appear in the header file, with the same ifdefs as in the header file.
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This reverts commit f935fb0960b1563d6404d2fec21963b20f498a3b.
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This is the \Gm compiler flag. There are warnings that this is deprecated, and the general advice is that setting the multiprocessor build flag should be used instead.
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implementations.
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an alias of std::vector<float> in preparation of removing these things completely
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Do note that it is possible to compile Starshatter.exe now.
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