Age | Commit message (Collapse) | Author |
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Including Archive.h in DataLoader.h created name conflicts and created
an error due to missing types from Types.h in the Archive.h itself.
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Actually, I will probably revert it soon enough but other changes to
DataLoader initialization are worth it. Handling this singleton mess is
rather interesting and I'm still looking for a solution that will be
nice to look at.
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This also removes multiplayer mission chaining which was broken anyway.
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Formatting was bad and resulted in crashes or malformed save files.
Avoiding c-style cast is just an addition.
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