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2012-05-26Adding a missing error message here.FWoltermann@gmail.com
2012-05-26And the rest that was missing to make this thing compile.FWoltermann@gmail.com
2012-05-26Getting closer to getting magic to compile. The file renaming was necessary ↵FWoltermann@gmail.com
in order to remove a conflict between the WinSDK's locale.h and starshatter's own version.
2012-05-26Updating the project files a bit. Also adding a solution file for MSVC 2011.FWoltermann@gmail.com
2012-05-22And new zlib.libFWoltermann@gmail.com
2012-05-22Current libpng buildFWoltermann@gmail.com
2012-01-07Adding experimental x64 build configs. THESE DO NOT WORK YET.FWoltermann@gmail.com
2011-12-10Adding a little helper to allow quicker turnaround. If you create an ↵FWoltermann@gmail.com
environment variable with the name "STARSHATTERPATH" pointing to the directory where Starshatter is installed (C:\Matrix Games\Starshatter by default), builds will automatically be copied there once compilation is finished.
2011-12-10This scanf_s blows up in our face, so let's revert to the non _s version.FWoltermann@gmail.com
2011-12-10Changing the default behaviour for shader loading to look for files outside ↵FWoltermann@gmail.com
of .dat archives first
2011-12-09Updating the pre-built libsFWoltermann@gmail.com
2011-12-09More string safety stuffFWoltermann@gmail.com
2011-12-09More indenting changesFWoltermann@gmail.com
2011-12-09A new version of the built-in libraryFWoltermann@gmail.com
2011-12-09Correcting a small snafuFWoltermann@gmail.com
2011-12-09Re-indenting the code to use standard tabs. Yes, I know this is pretty ↵FWoltermann@gmail.com
pointless, but who cares?
2011-12-09Remove support for Win95/98FWoltermann@gmail.com
2011-12-09Adding code to detect Win XP x64/Vista/7FWoltermann@gmail.com
2011-12-09Removed a little unneeded debug hack FWoltermann@gmail.com
2011-12-09A few things that MSVC's analyzer foundFWoltermann@gmail.com
2011-12-09More string and fopen safety measuresFWoltermann@gmail.com
2011-12-09Adding pre-built dlls for OpCode.FWoltermann@gmail.com
2011-12-09Changing the main Starshatter output name to "Starshatter_D.exe" for debug ↵FWoltermann@gmail.com
builds
2011-12-09sprintf -> sprintf_sFWoltermann@gmail.com
2011-12-09A few fixes recommended by PVS StudioFWoltermann@gmail.com
2011-12-08Various things needed to compile the normal executable.FWoltermann@gmail.com
Do note that it is possible to compile Starshatter.exe now.
2011-12-08Missed a few scoping issues, apparentlyFWoltermann@gmail.com
2011-12-08MSVC6 project file removalFWoltermann@gmail.com
2011-12-08A few adjustments hereFWoltermann@gmail.com
2011-12-08More scoping fixesFWoltermann@gmail.com
2011-12-08Ditto...FWoltermann@gmail.com
2011-12-08More of the same...FWoltermann@gmail.com
2011-12-08Project file reference fixesFWoltermann@gmail.com
2011-12-08Fixes for variable scoping, string handlingFWoltermann@gmail.com
2011-12-08Variable scoping fixesFWoltermann@gmail.com
2011-12-08Compatibility fixes for libpng 1.5FWoltermann@gmail.com
2011-12-08Fixes for unsafe string handling, variable scoping errors.FWoltermann@gmail.com
2011-12-08Various replacements for unsafe string handlingFWoltermann@gmail.com
2011-12-08Updated includesFWoltermann@gmail.com
2011-12-08Fixing up faulty references to class "Point" to "IcePoint"FWoltermann@gmail.com
2011-12-08Initial uploadFWoltermann@gmail.com