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2021-10-01Fixed Datafile utility buildAki
2021-09-30Upgraded directinput expectations in Joystick.cppAki
2021-09-30Added dx9 and win32 libraries to linkerAki
2021-09-30Fixed weird behaviour of preprocessorAki
FIXME: investigate what is actually happening in here
2021-09-30Hid precompiled header of OpcodeAki
2021-09-30Fixed NetEx includes against win sdkAki
2021-09-30Merged nGenEx and Parser into Stars45Aki
2021-09-30Removed notes regarding removed directx and starshatter directoriesAki
2021-09-30Fixed weirdly propagated Ice macrosAki
Something is wrong with the way cmake+vs use header files or it's just the problem with too minimalistic cmakelists that I use.
2021-09-30Enabled keyword macros to avoid IcePreprocessor errorsAki
2021-09-30Temporarily added windows sdk include path to stars45Aki
2021-09-30Added Opcode to cmake treeAki
2021-09-29Removed binaries and VS obsolete filesAki
2021-09-29Updated internal dependencies for nGenEx and Stars45Aki
2021-09-29Fixed libpng public includesAki
2021-09-29Fixed vorbis public includesAki
2021-09-29Extended libpng cmake to allow linking inside this cmake treeAki
2021-09-29Added source directories to zlib public includesAki
2021-09-29Added dx9 sdk include dir to nGenExAki
2021-09-29Added Parser dir to cmake treeAki
2021-09-29Enabled ogg and vorbis buildsAki
2021-09-29Integrated ogg and vorbis into cmake rootAki
2021-09-29Merge commit '74f4b1bc3b627ba4c7e03498234d88cacdfbe97b' as 'vorbis'Aki
2021-09-29Squashed 'vorbis/' content from commit d22c3ab5fAki
git-subtree-dir: vorbis git-subtree-split: d22c3ab5f633460abc2532feee60ca0892134cbf
2021-09-29Merge commit '8f3471999e929bb99116fac52b94d572c42ba15e' as 'ogg'Aki
2021-09-29Squashed 'ogg/' content from commit 4380566a4Aki
git-subtree-dir: ogg git-subtree-split: 4380566a44b8d5e85ad511c9c17eb04197863ec5
2021-09-29Enabled zlib and libpng in cmake rootAki
2021-09-29Integrated zlib and libpng closer into the cmake treeAki
2021-09-29Removed oggvorbisAki
2021-09-29Merge commit '32d5cbb90bcca185eb2f96307f1fc644c612178d' as 'libpng'Aki
2021-09-29Squashed 'libpng/' content from commit 3d3aae16Aki
git-subtree-dir: libpng git-subtree-split: 3d3aae1697897e92176530bc6e85c551772614ea
2021-09-29Removed libpngAki
2021-09-29Merge commit '07162fa301835387e4da4278326ec1ff45d1dc3e' as 'zlib'Aki
2021-09-29Squashed 'zlib/' content from commit cacf7f1Aki
git-subtree-dir: zlib git-subtree-split: cacf7f1d4e3d44d871b605da3b647f07d718623f
2021-09-29Removed zlibAki
2021-09-28Added missing FoundationEx dependenciesAki
2021-09-28Downgraded required cmake by minor releaseAki
2021-09-28Created best-guess cmake stubsAki
Structure of the project as whole is... questionable. It looks that the directories are intermingled even if they appear separated. This is a first guess to have at least something in place.
2019-09-15Update .gitignoreYasha Jannoo
Add some static library files generated for Starshatter to gitignore.
2019-09-15Update Opcode.vcxprojYasha Jannoo
Set the TargetNames for all the debug builds to be the same. Turn off Minimal Rebuild as we have for the other projects in commit ecb247e.
2019-09-14Specify solution zlib dependenciesYasha Jannoo
Set zlib as a dependency for a number of solution projects, presumably to help decide the build order.
2019-09-14Update zlib 3rd party code to v1.2.11Yasha Jannoo
zlib source code, version 1.2.11. https://www.zlib.net/. Include all the gynmastics involved in: - making sure we compile zlibstat and set the output files locations and filename to those expected by the starshatter setup. - turning off the ASM includes as they are invalid for the new versions of zlib (and crash when running). - matching the calling conventions of the Starshatter code by ommiting ZLIB_WINAPI from the zlib preprocessor defines. - fix debug build compile error in zlibstatic: https://stackoverflow.com/questions/31867018/unresolved-external-symbol-except-handler4-common-in-visual-studio-2015 This fixes some string warnings.
2019-09-12Fix ill-formed and warning-causing new overloaded and delete operatorsYasha Jannoo
From VS2015 onwards, overloaded new and delete operators were no longer allowed to be declared inline. See https://docs.microsoft.com/en-us/cpp/porting/visual-cpp-what-s-new-2003-through-2015?view=vs-2019. As a consequence of moving the definitions into source files, we cannot simply include the headers in the files they are required in without also either creating a static library or including the source files in the projects. Do the latter as the pattern fits other examples of dependencies across projects in the solution. The overloaded operator definitions could be made neater in a future change. For now they are written as their declarations appear in the header file, with the same ifdefs as in the header file.
2019-09-10Turn off edit and continue.Yasha Jannoo
Fixes incompatibility between /ZI and /Gy- by not allowing ZI at all for the time-being. We can turn it on again later.
2019-09-10Turn off Minimal Rebuild across the boardYasha Jannoo
This is the \Gm compiler flag. There are warnings that this is deprecated, and the general advice is that setting the multiprocessor build flag should be used instead.
2019-09-10Revert "Turn off Minimal Rebuild across the board"Yasha Jannoo
This reverts commit f935fb0960b1563d6404d2fec21963b20f498a3b.
2019-09-10Turn off Minimal Rebuild across the boardYasha Jannoo
This is the \Gm compiler flag. There are warnings that this is deprecated, and the general advice is that setting the multiprocessor build flag should be used instead.
2019-09-10Remove FORCE flag from Stars projectYasha Jannoo
We shouldn't hide potential issues and it seems to be compiling okay without.
2019-09-09Naively turn off UseOfMfcYasha Jannoo
In addressing the complaint here, https://www.hard-light.net/forums/index.php?topic=80935.msg1853522#msg1853522 I have decided to include all the standard libraries for the debug build in the same way that the retail build does. I don't have enough information to know why this is different, but I could not resolve my build issues by instead adding more required libraries to the "Linked Dependencies". I could retry this solution later and roll this back.
2019-09-09Address Magic DXDK build errorYasha Jannoo
Following the advice on https://stackoverflow.com/questions/38174893/syntax-error-identifier-dxgi-rgba-in-file-dxgi1-2-h stating "if you want to mix the old DirectX SDK with the Windows 8.x SDK, you need to invert the traditional include path order.", choose to support the newest DirectX SDK (included in the Win10 SDK) by following it. The advice references https://docs.microsoft.com/en-us/windows/win32/directx-sdk--august-2009- which we should take into account for later changes.