Age | Commit message (Collapse) | Author |
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Intent is to separate headless server and game and make a dedicated
executable for each. While this can be done without any directory
changes, this is intended to cause as many compilation and linking
errors as possible in order to clean them up and refactor general
structure of the whole project.
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It now builds with gcc on Linux
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While testing waters around exporting things out from Game to
GameWinDX9 I noticed that if both ContentBundle and Clock (primarily)
are removed from it, then the WinDX9 will be almost equivalent to base.
This is worrying mainly because I'm only fortified in seeing deep
relationships between various classes sadly including Video.
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I don't like having a singleton with inheritance. At all. It needs to
be removed as soon as possible and functionalities need to be moved
outside of this monolith and this is a step into that direction.
I think.
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