Age | Commit message (Collapse) | Author |
|
|
|
|
|
This excludes time compression stuff, as it will need some more
attention due to casting.
I don't quite like the long invocations that go through game instance
first then get the clock. It looks bad. I'll need to rethink how
modules are being made available in the codebase.
|
|
|
|
The interface remains unchanged for now, but changing to use GetClock
or similar method to get clock owned by the Game instance is preferred.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This will allow to split the functionality even further. I predict that at some
point they I will start joining them up together once again, but for now I need
them to be isolated.
|
|
In the long run a more versatile solution is preferred.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
It might come back after proper clean-ups and after some of the strong
relationships in the project are gone
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I want the legal state of the project to be clear while avoiding unnecessary
amount of boilerplate in source code (with duplicated content) which some open
source projects tend to create. The notice in source is now way smaller while
the notice in NOTICE gives much better overview of the entire project.
I hope this is a solution that respects the project's history, original author,
and all contributions made to it over the years.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Removing and starting anew is one way. The other way would be to move the
third-party libraries out of the tree and just install them properly, but
I'm unsure how well it will go for Windows hosts, so I'm choosing the
self-contained route.
|
|
Some cases still remain but with the current setup they would be rather hard
to fix, and they have simple workaround (make clean all).
|
|
|
|
Ready-to-distribute datafiles can now be produced by the build chain. This
is already done for shatter.dat, content.dat, and start.dat
|
|
|
|
|
|
|
|
|