Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-08 | Replaced time funcs from Game with Clock equivalents | Aki | |
This excludes time compression stuff, as it will need some more attention due to casting. I don't quite like the long invocations that go through game instance first then get the clock. It looks bad. I'll need to rethink how modules are being made available in the codebase. | |||
2022-03-08 | Replaced GetRealTime uses with Game->Clock equivalent | Aki | |
2022-03-07 | Replaced old integrated clock with new one | Aki | |
The interface remains unchanged for now, but changing to use GetClock or similar method to get clock owned by the Game instance is preferred. | |||
2022-03-07 | Removed minimum frame length from Game | Aki | |
2022-03-07 | New Clock uses counters instead of epoch from now on | Aki | |
2022-03-07 | Changed to use find_file for dlls | Aki | |
2022-03-02 | Extended new clock with some utility methods | Aki | |
2022-03-02 | Removed unused base_game_time | Aki | |
2022-03-01 | Added stub Clock to replace Game built-in | Aki | |
2022-02-28 | Replaced old panic mechanism uses with the new one | Aki | |
This will allow to split the functionality even further. I predict that at some point they I will start joining them up together once again, but for now I need them to be isolated. | |||
2022-02-28 | Created compatible replacement panic functionality | Aki | |
In the long run a more versatile solution is preferred. | |||
2022-02-28 | Fixed deleted copy and moves for bundle | Aki | |
2022-02-28 | Added stub to export WinApi and DX9 parts to | Aki | |
2022-02-23 | Switched to use ContentBundle's GetText | Aki | |
2022-02-23 | Moved content management out to ContentBundle | Aki | |
2022-02-18 | Switched to use GetIntance for Game instead of static methods | Aki | |
2022-02-17 | Everything but panic and singleton impl is now instance based | Aki | |
2022-02-16 | Changed video related static game method to instance methods | Aki | |
2022-02-16 | Changed static members to instance for a Game singleton | Aki | |
2022-02-16 | Removed game loop outside of game class | Aki | |
2022-02-16 | Removed nGenEx left-overs | Aki | |
It might come back after proper clean-ups and after some of the strong relationships in the project are gone | |||
2022-02-16 | Removed unused ex-precomp header | Aki | |
2022-02-15 | Fixed late night uncompiled changes | Aki | |
2022-02-15 | Exported infamous Print to FoundationEx | Aki | |
2022-02-14 | Fixed localization in second training mission | Aki | |
2022-02-14 | Fixed missing include for winres in rc file | Aki | |
2022-02-13 | Sorted out resource file for Starshatter executable | Aki | |
2022-02-13 | Added forgotten header guard | Aki | |
2022-02-13 | Added mailmap that fixes weird google-code mails | Aki | |
2022-02-13 | Added doc to GitDescribed and cleaned up all cmake modules | Aki | |
2022-02-13 | Fixed and cleaned up GitDescribe | Aki | |
2022-02-13 | Copyright notice and license files are now part of distribution | Aki | |
2022-02-13 | Starshatter versions are now generated based on information from git | Aki | |
2022-02-13 | Added copyright NOTICE and project license, cleaned up notices in files | Aki | |
I want the legal state of the project to be clear while avoiding unnecessary amount of boilerplate in source code (with duplicated content) which some open source projects tend to create. The notice in source is now way smaller while the notice in NOTICE gives much better overview of the entire project. I hope this is a solution that respects the project's history, original author, and all contributions made to it over the years. | |||
2022-02-12 | Added some modern screen resolutions and increased the defaults a bit | Aki | |
2022-02-12 | Changed game executable name to Starshatter | Aki | |
2022-02-11 | Changed install mode for execute permissions | Aki | |
2022-02-11 | Added needed MinGW runtime libraries to installs | Aki | |
2022-02-09 | Added simplistic install-time configuration | Aki | |
2022-02-09 | Moved third-party libraries to a separate subdirectory | Aki | |
2022-02-09 | Removed install-time rules from third-party libraries | Aki | |
Removing and starting anew is one way. The other way would be to move the third-party libraries out of the tree and just install them properly, but I'm unsure how well it will go for Windows hosts, so I'm choosing the self-contained route. | |||
2022-02-09 | Fixed some small issues where datafile builds would not trigger | Aki | |
Some cases still remain but with the current setup they would be rather hard to fix, and they have simple workaround (make clean all). | |||
2022-02-09 | Changed order of adding the files to datafile archives | Aki | |
2022-02-09 | Somewhat finalized AddDatafile and AddDownloadableResource | Aki | |
Ready-to-distribute datafiles can now be produced by the build chain. This is already done for shatter.dat, content.dat, and start.dat | |||
2022-02-09 | Implemented initial downloadable binary resources for building datafiles | Aki | |
2022-02-07 | Added start.dat from one of the distributions of the game | Aki | |
2022-02-07 | Changed all file opening modes to be binary to have consistent newlines | Aki | |
2022-02-06 | Increased marigin for bad compression | Aki | |
2022-02-06 | Added datafiles to the repository | Aki | |
This includes only text files from the most common distribution of content.dat and shatter.dat. | |||
2022-02-06 | Added default toolchain for linux cross-compilation | Aki | |