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2012-06-13One of these days, I'ma be done with project file updatesFWoltermann@gmail.com
2012-06-13Add a quick return here before we deref a null pointerFWoltermann@gmail.com
2012-06-13Remove dependency on content.dat (The file is still required, since it was ↵FWoltermann@gmail.com
part of the last patch, but the exe will no longer fail if it isn't present)
2012-06-13Remove a bit of commented-out codeFWoltermann@gmail.com
2012-06-08Ooops, stupid mistake here.FWoltermann@gmail.com
2012-06-06More project file fixesFWoltermann@gmail.com
2012-06-06Fix a potential invalid memory access issueFWoltermann@gmail.com
2012-06-06Aaaand more VS2012 compat stuff.FWoltermann@gmail.com
2012-06-06(no commit message)rhyskidd@gmail.com
2012-06-06Another piece of the VS2012 compatibility puzzleFWoltermann@gmail.com
2012-06-06Fix was accidentally reverted in r73, re-insertingrhyskidd@gmail.com
2012-06-05Documentation updateFWoltermann@gmail.com
2012-06-05REdoing r71, without the mistakesFWoltermann@gmail.com
2012-06-05Hopefully final case of suppressing recurring check warningrhyskidd
2012-06-05Add VS2012 configs to the project files.FWoltermann@gmail.com
2012-06-04Suppress further instance of the recurring check warningrhyskidd
2012-06-04Follow up to revision 65, ensure that the ErrBuf is cleared fullyrhyskidd
2012-06-04Suppress a redundant warning for duplicate null checkrhyskidd
2012-06-03Oops, forgot to actually change the version string5.1.66FWoltermann@gmail.com
2012-06-02REmoving STARSHATTER_DEMO ifdefs and setting version string to 5.1.66FWoltermann@gmail.com
2012-06-02Fixes a stupid error I made. Also increases hte buffer for error messages to ↵FWoltermann@gmail.com
accommodate DirectX error messages
2012-05-31Committing the documentation to svn to have it accessible onlineFWoltermann@gmail.com
2012-05-31Resovle a boolean being implicitly cast to a pointerrhyskidd
2012-05-31Documentation: courtesy of Doxygen http://www.stack.nl/~dimitri/doxygen/rhyskidd
2012-05-31Resolve some signed/unsigned comparison issesrhyskidd
2012-05-30A few changes to the Magic2 and ngenex projects to fix some compilation ↵FWoltermann@gmail.com
errors that cropped up
2012-05-30Fix signed/unsigned mismatchrhyskidd
2012-05-30Ensure check for NULL pointer occurs prior to use, not afterrhyskidd
2012-05-30Fix further instances of a class being passed as variable to Print(), ↵rhyskidd
instead of the string data itself
2012-05-30Resolve duplicate listing of TRANSPORT, and absence of ASSAULT typerhyskidd
2012-05-28Updated datafile for compatibility to modern Windows, also changed MAX_FILES ↵FWoltermann@gmail.com
to 8192
2012-05-28Removes the ArrayList classes, and replaces all instances with std::vector ↵FWoltermann@gmail.com
implementations.
2012-05-28Changes ArrayList to be an alias of std::vector<DWORD>, and Floatlist to be ↵FWoltermann@gmail.com
an alias of std::vector<float> in preparation of removing these things completely
2012-05-28Indentation fixesFWoltermann@gmail.com
2012-05-28A few changes to make this compileFWoltermann@gmail.com
2012-05-28Sets a few properties for VS2011FWoltermann@gmail.com
2012-05-28Adds project files for the command line utility that generates data files.FWoltermann@gmail.com
2012-05-27A few things MSVC's analyzer found.FWoltermann@gmail.com
2012-05-26Adding a missing error message here.FWoltermann@gmail.com
2012-05-26And the rest that was missing to make this thing compile.FWoltermann@gmail.com
2012-05-26Getting closer to getting magic to compile. The file renaming was necessary ↵FWoltermann@gmail.com
in order to remove a conflict between the WinSDK's locale.h and starshatter's own version.
2012-05-26Updating the project files a bit. Also adding a solution file for MSVC 2011.FWoltermann@gmail.com
2012-05-22And new zlib.libFWoltermann@gmail.com
2012-05-22Current libpng buildFWoltermann@gmail.com
2012-01-07Adding experimental x64 build configs. THESE DO NOT WORK YET.FWoltermann@gmail.com
2011-12-10Adding a little helper to allow quicker turnaround. If you create an ↵FWoltermann@gmail.com
environment variable with the name "STARSHATTERPATH" pointing to the directory where Starshatter is installed (C:\Matrix Games\Starshatter by default), builds will automatically be copied there once compilation is finished.
2011-12-10This scanf_s blows up in our face, so let's revert to the non _s version.FWoltermann@gmail.com
2011-12-10Changing the default behaviour for shader loading to look for files outside ↵FWoltermann@gmail.com
of .dat archives first
2011-12-09Updating the pre-built libsFWoltermann@gmail.com
2011-12-09More string safety stuffFWoltermann@gmail.com