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2022-03-30Fixed bad Print usageAki
2022-03-30Fixed changed that were missed in NetAddrAki
2022-03-30Fixed missing include in ListAki
2022-03-30Brought NetHost closer to standardAki
2022-03-30Brought NetAddr closer to standardAki
2022-03-30Removed windows header uses in HttpServletExecAki
2022-03-29Fixed includes in HttpServletExecAki
2022-03-29Split Session from HttpServletAki
2022-03-29Fixed includes in HttpClientAki
2022-03-29Removed windows header usage in HttpServerAki
2022-03-29Split Param, Response and Request from HttpServer filesAki
2022-03-28Removed Description of NetLayerAki
2022-03-28Removed windows headers and moved NetServer a bit closer to standardAki
2022-03-27Moved FoundationEx closer to c++ standardAki
It now builds with gcc on Linux
2022-03-27Replaced ThreadSync with stl's mutexAki
2022-03-27Replaced own ThreadSync with atomic variable in TextAki
2022-03-27Removed MemDebug from FoundationExAki
2022-03-24Starserver no longer initializes windows applicationAki
2022-03-24Added ostream output for TextAki
2022-03-23Removed Clock from Game for nowAki
While testing waters around exporting things out from Game to GameWinDX9 I noticed that if both ContentBundle and Clock (primarily) are removed from it, then the WinDX9 will be almost equivalent to base. This is worrying mainly because I'm only fortified in seeing deep relationships between various classes sadly including Video.
2022-03-23Moved application state internals to GameWinDX9Aki
2022-03-23Moved Video methods to GameWinDX9Aki
2022-03-22Moved WndProc implementation to own file along low-level keyboard funcsAki
2022-03-20Moved screen color and size functions to GameWinDX9Aki
2022-03-20Game no longer exposes Video instanceAki
2022-03-18Fixed FPS counterAki
2022-03-18Removed DisplayModeSupported wrapper from GameAki
2022-03-16Removed gamma level management from Game and Starshatter classesAki
2022-03-14Moved max texture size to GameWinDX9Aki
2022-03-14Added instance retrieval method to GameWinDX9Aki
I don't like having a singleton with inheritance. At all. It needs to be removed as soon as possible and functionalities need to be moved outside of this monolith and this is a step into that direction. I think.
2022-03-13Moved palette to GameWinDX9Aki
2022-03-12Moved Inits for Application and Instance into GameWinDX9Aki
2022-03-11Moved part of Init to GameWinDX9Aki
2022-03-11Rotated ApplicationDX9 around into GameWinDX9Aki
2022-03-11Renamed application instanceAki
2022-03-10Simplified clock usage in FadeViewAki
2022-03-10Changed to use default clock duration for elapsed time counting in ClockAki
2022-03-10Fixed logic error in game loop conditionAki
2022-03-09Changed to access Pause through Game rather than derived classesAki
2022-03-09Changed to use Video's cache invalidation method directlyAki
2022-03-08Removed legacy functions that acted as wrappers for time compressionAki
2022-03-08Replaced time funcs from Game with Clock equivalentsAki
This excludes time compression stuff, as it will need some more attention due to casting. I don't quite like the long invocations that go through game instance first then get the clock. It looks bad. I'll need to rethink how modules are being made available in the codebase.
2022-03-08Replaced GetRealTime uses with Game->Clock equivalentAki
2022-03-07Replaced old integrated clock with new oneAki
The interface remains unchanged for now, but changing to use GetClock or similar method to get clock owned by the Game instance is preferred.
2022-03-07Removed minimum frame length from GameAki
2022-03-07New Clock uses counters instead of epoch from now onAki
2022-03-07Changed to use find_file for dllsAki
2022-03-02Extended new clock with some utility methodsAki
2022-03-02Removed unused base_game_timeAki
2022-03-01Added stub Clock to replace Game built-inAki