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2022-03-23Moved application state internals to GameWinDX9Aki
2022-03-23Moved Video methods to GameWinDX9Aki
2022-03-22Moved WndProc implementation to own file along low-level keyboard funcsAki
2022-03-20Moved screen color and size functions to GameWinDX9Aki
2022-03-20Game no longer exposes Video instanceAki
2022-03-18Fixed FPS counterAki
2022-03-18Removed DisplayModeSupported wrapper from GameAki
2022-03-16Removed gamma level management from Game and Starshatter classesAki
2022-03-14Moved max texture size to GameWinDX9Aki
2022-03-14Added instance retrieval method to GameWinDX9Aki
I don't like having a singleton with inheritance. At all. It needs to be removed as soon as possible and functionalities need to be moved outside of this monolith and this is a step into that direction. I think.
2022-03-13Moved palette to GameWinDX9Aki
2022-03-12Moved Inits for Application and Instance into GameWinDX9Aki
2022-03-11Moved part of Init to GameWinDX9Aki
2022-03-11Rotated ApplicationDX9 around into GameWinDX9Aki
2022-03-11Renamed application instanceAki
2022-03-10Simplified clock usage in FadeViewAki
2022-03-10Changed to use default clock duration for elapsed time counting in ClockAki
2022-03-10Fixed logic error in game loop conditionAki
2022-03-09Changed to access Pause through Game rather than derived classesAki
2022-03-09Changed to use Video's cache invalidation method directlyAki
2022-03-08Removed legacy functions that acted as wrappers for time compressionAki
2022-03-08Replaced time funcs from Game with Clock equivalentsAki
This excludes time compression stuff, as it will need some more attention due to casting. I don't quite like the long invocations that go through game instance first then get the clock. It looks bad. I'll need to rethink how modules are being made available in the codebase.
2022-03-08Replaced GetRealTime uses with Game->Clock equivalentAki
2022-03-07Replaced old integrated clock with new oneAki
The interface remains unchanged for now, but changing to use GetClock or similar method to get clock owned by the Game instance is preferred.
2022-03-07Removed minimum frame length from GameAki
2022-03-07New Clock uses counters instead of epoch from now onAki
2022-03-07Changed to use find_file for dllsAki
2022-03-02Extended new clock with some utility methodsAki
2022-03-02Removed unused base_game_timeAki
2022-03-01Added stub Clock to replace Game built-inAki
2022-02-28Replaced old panic mechanism uses with the new oneAki
This will allow to split the functionality even further. I predict that at some point they I will start joining them up together once again, but for now I need them to be isolated.
2022-02-28Created compatible replacement panic functionalityAki
In the long run a more versatile solution is preferred.
2022-02-28Fixed deleted copy and moves for bundleAki
2022-02-28Added stub to export WinApi and DX9 parts toAki
2022-02-23Switched to use ContentBundle's GetTextAki
2022-02-23Moved content management out to ContentBundleAki
2022-02-18Switched to use GetIntance for Game instead of static methodsAki
2022-02-17Everything but panic and singleton impl is now instance basedAki
2022-02-16Changed video related static game method to instance methodsAki
2022-02-16Changed static members to instance for a Game singletonAki
2022-02-16Removed game loop outside of game classAki
2022-02-16Removed nGenEx left-oversAki
It might come back after proper clean-ups and after some of the strong relationships in the project are gone
2022-02-16Removed unused ex-precomp headerAki
2022-02-15Fixed late night uncompiled changesAki
2022-02-15Exported infamous Print to FoundationExAki
2022-02-14Fixed localization in second training missionAki
2022-02-14Fixed missing include for winres in rc fileAki
2022-02-13Sorted out resource file for Starshatter executableAki
2022-02-13Added forgotten header guardAki
2022-02-13Added mailmap that fixes weird google-code mailsAki