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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: View.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Abstract View class
-*/
-
-#ifndef View_h
-#define View_h
-
-#include "Types.h"
-
-// +--------------------------------------------------------------------+
-
-class Window;
-
-// +--------------------------------------------------------------------+
-
-class View
-{
- friend class Window;
-
-public:
- static const char* TYPENAME() { return "View"; }
-
- View(Window* c) : window(c) { }
- virtual ~View() { }
-
- int operator == (const View& that) const { return this == &that; }
-
- // Operations:
- virtual void Refresh() { }
- virtual void OnWindowMove() { }
- virtual void OnShow() { }
- virtual void OnHide() { }
-
- virtual void SetWindow(Window* w) { window = w; OnWindowMove(); }
- virtual Window* GetWindow() { return window; }
-
-protected:
- Window* window;
-};
-
-#endif View_h
-