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-rw-r--r--nGenEx/VideoDX9VertexBuffer.cpp305
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diff --git a/nGenEx/VideoDX9VertexBuffer.cpp b/nGenEx/VideoDX9VertexBuffer.cpp
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--- a/nGenEx/VideoDX9VertexBuffer.cpp
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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: VideoDX9VertexBuffer.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Direct3D Video class for DirectX 9
-*/
-
-#include "MemDebug.h"
-#include "VideoDX9VertexBuffer.h"
-#include "Color.h"
-
-// +--------------------------------------------------------------------+
-
-void VideoDX9Error(const char* msg, HRESULT dderr);
-extern int VD3D_describe_things;
-
-#ifndef RELEASE
-#define RELEASE(x) if (x) { x->Release(); x=NULL; }
-#endif
-
-// +--------------------------------------------------------------------+
-
-VideoDX9VertexBuffer::VideoDX9VertexBuffer(VideoDX9* dx9,
-UINT nverts,
-UINT vsize,
-DWORD format,
-DWORD usage)
-: video(dx9), vertex_buffer(0),
-num_verts(nverts), num_locked(0), vert_size(vsize), next_vert(0),
-is_dynamic(false)
-{
- UINT len = num_verts * vert_size;
-
- if (video && len) {
- is_dynamic = (usage & D3DUSAGE_DYNAMIC) ? true : false;
- D3DPOOL pool = is_dynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED;
-
- HRESULT hr = video->D3DDevice()->CreateVertexBuffer(len,
- usage,
- format,
- pool,
- &vertex_buffer,
- 0);
-
- if (FAILED(hr)) {
- static int report = 10;
- if (report) {
- VideoDX9Error("Could not create vertex buffer.", hr);
- report--;
- }
-
- num_verts = 0;
- vert_size = 0;
- next_vert = 0;
- }
- }
-}
-
-VideoDX9VertexBuffer::~VideoDX9VertexBuffer()
-{
- RELEASE(vertex_buffer);
-}
-
-// +--------------------------------------------------------------------+
-
-BYTE*
-VideoDX9VertexBuffer::Lock(UINT count)
-{
- if (vertex_buffer && count <= num_verts) {
- DWORD flags = 0;
-
- if (count == 0)
- count = num_verts;
-
- if (is_dynamic) {
- flags = D3DLOCK_NOOVERWRITE;
-
- if (next_vert + count > num_verts) {
- next_vert = 0;
- flags = D3DLOCK_DISCARD;
- }
- }
-
- void* result = 0;
- HRESULT hr = 0;
-
- hr = vertex_buffer->Lock(next_vert * vert_size,
- count * vert_size,
- &result,
- flags);
-
- if (SUCCEEDED(hr)) {
- num_locked = count;
- return (BYTE*) result;
- }
- }
-
- return 0;
-}
-
-void
-VideoDX9VertexBuffer::Unlock()
-{
- if (vertex_buffer && num_locked > 0) {
- vertex_buffer->Unlock();
-
- next_vert += num_locked;
- num_locked = 0;
- }
-}
-
-bool
-VideoDX9VertexBuffer::Select(int stream)
-{
- if (video && vertex_buffer) {
- HRESULT hr = E_FAIL;
-
- if (num_locked > 0)
- Unlock();
-
- hr = video->D3DDevice()->SetStreamSource(stream,
- vertex_buffer,
- 0,
- vert_size);
-
- if (SUCCEEDED(hr))
- return true;
- }
-
- return false;
-}
-
-// +--------------------------------------------------------------------+
-
-UINT
-VideoDX9VertexBuffer::GetNumVerts() const
-{
- return num_verts;
-}
-
-UINT
-VideoDX9VertexBuffer::GetVertSize() const
-{
- return vert_size;
-}
-
-UINT
-VideoDX9VertexBuffer::GetNextVert() const
-{
- return next_vert;
-}
-
-
-// +--------------------------------------------------------------------+
-// +--------------------------------------------------------------------+
-// +--------------------------------------------------------------------+
-
-
-VideoDX9IndexBuffer::VideoDX9IndexBuffer(VideoDX9* dx9,
-UINT nind,
-DWORD usage)
-: video(dx9), index_buffer(0),
-num_indices(nind), num_locked(0), next_index(0),
-is_dynamic(false)
-{
- UINT len = num_indices * sizeof(WORD);
-
- if (video && len) {
- is_dynamic = (usage & D3DUSAGE_DYNAMIC) ? true : false;
- D3DPOOL pool = is_dynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED;
-
- HRESULT hr = video->D3DDevice()->CreateIndexBuffer(len,
- usage,
- D3DFMT_INDEX16,
- pool,
- &index_buffer,
- 0);
-
- if (FAILED(hr)) {
- static int report = 10;
- if (report) {
- VideoDX9Error("Could not create index buffer.", hr);
- report--;
- }
-
- num_indices = 0;
- next_index = 0;
- }
- }
-}
-
-VideoDX9IndexBuffer::~VideoDX9IndexBuffer()
-{
- RELEASE(index_buffer);
-}
-
-// +--------------------------------------------------------------------+
-
-WORD*
-VideoDX9IndexBuffer::Lock(UINT count)
-{
- if (index_buffer && count <= num_indices) {
- DWORD flags = 0;
-
- if (count == 0)
- count = num_indices;
-
- if (is_dynamic) {
- flags = D3DLOCK_NOOVERWRITE;
-
- if (next_index + count > num_indices) {
- next_index = 0;
- flags = D3DLOCK_DISCARD;
- }
- }
-
- void* result = 0;
- HRESULT hr = 0;
-
- hr = index_buffer->Lock(next_index * 2,
- count * 2,
- &result,
- flags);
-
- if (SUCCEEDED(hr)) {
- num_locked = count;
- return (WORD*) result;
- }
- }
-
- return 0;
-}
-
-void
-VideoDX9IndexBuffer::Unlock()
-{
- if (index_buffer && num_locked > 0) {
- index_buffer->Unlock();
-
- next_index += num_locked;
- num_locked = 0;
- }
-}
-
-bool
-VideoDX9IndexBuffer::Select()
-{
- if (video && index_buffer) {
- if (num_locked > 0)
- Unlock();
-
- HRESULT hr = video->D3DDevice()->SetIndices(index_buffer);
-
- if (SUCCEEDED(hr))
- return true;
- }
-
- return false;
-}
-
-// +--------------------------------------------------------------------+
-
-UINT
-VideoDX9IndexBuffer::GetNumIndices() const
-{
- return num_indices;
-}
-
-UINT
-VideoDX9IndexBuffer::GetNextIndex() const
-{
- return next_index;
-}
-