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Diffstat (limited to 'nGenEx/VideoDX9VertexBuffer.cpp')
-rw-r--r-- | nGenEx/VideoDX9VertexBuffer.cpp | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/nGenEx/VideoDX9VertexBuffer.cpp b/nGenEx/VideoDX9VertexBuffer.cpp new file mode 100644 index 0000000..aedc41e --- /dev/null +++ b/nGenEx/VideoDX9VertexBuffer.cpp @@ -0,0 +1,305 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: VideoDX9VertexBuffer.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Direct3D Video class for DirectX 9 +*/ + +#include "MemDebug.h" +#include "VideoDX9VertexBuffer.h" +#include "Color.h" + +// +--------------------------------------------------------------------+ + +void VideoDX9Error(const char* msg, HRESULT dderr); +extern int VD3D_describe_things; + +#ifndef RELEASE +#define RELEASE(x) if (x) { x->Release(); x=NULL; } +#endif + +// +--------------------------------------------------------------------+ + +VideoDX9VertexBuffer::VideoDX9VertexBuffer(VideoDX9* dx9, +UINT nverts, +UINT vsize, +DWORD format, +DWORD usage) +: video(dx9), vertex_buffer(0), +num_verts(nverts), num_locked(0), vert_size(vsize), next_vert(0), +is_dynamic(false) +{ + UINT len = num_verts * vert_size; + + if (video && len) { + is_dynamic = (usage & D3DUSAGE_DYNAMIC) ? true : false; + D3DPOOL pool = is_dynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED; + + HRESULT hr = video->D3DDevice()->CreateVertexBuffer(len, + usage, + format, + pool, + &vertex_buffer, + 0); + + if (FAILED(hr)) { + static int report = 10; + if (report) { + VideoDX9Error("Could not create vertex buffer.", hr); + report--; + } + + num_verts = 0; + vert_size = 0; + next_vert = 0; + } + } +} + +VideoDX9VertexBuffer::~VideoDX9VertexBuffer() +{ + RELEASE(vertex_buffer); +} + +// +--------------------------------------------------------------------+ + +BYTE* +VideoDX9VertexBuffer::Lock(UINT count) +{ + if (vertex_buffer && count <= num_verts) { + DWORD flags = 0; + + if (count == 0) + count = num_verts; + + if (is_dynamic) { + flags = D3DLOCK_NOOVERWRITE; + + if (next_vert + count > num_verts) { + next_vert = 0; + flags = D3DLOCK_DISCARD; + } + } + + void* result = 0; + HRESULT hr = 0; + + hr = vertex_buffer->Lock(next_vert * vert_size, + count * vert_size, + &result, + flags); + + if (SUCCEEDED(hr)) { + num_locked = count; + return (BYTE*) result; + } + } + + return 0; +} + +void +VideoDX9VertexBuffer::Unlock() +{ + if (vertex_buffer && num_locked > 0) { + vertex_buffer->Unlock(); + + next_vert += num_locked; + num_locked = 0; + } +} + +bool +VideoDX9VertexBuffer::Select(int stream) +{ + if (video && vertex_buffer) { + HRESULT hr = E_FAIL; + + if (num_locked > 0) + Unlock(); + + hr = video->D3DDevice()->SetStreamSource(stream, + vertex_buffer, + 0, + vert_size); + + if (SUCCEEDED(hr)) + return true; + } + + return false; +} + +// +--------------------------------------------------------------------+ + +UINT +VideoDX9VertexBuffer::GetNumVerts() const +{ + return num_verts; +} + +UINT +VideoDX9VertexBuffer::GetVertSize() const +{ + return vert_size; +} + +UINT +VideoDX9VertexBuffer::GetNextVert() const +{ + return next_vert; +} + + +// +--------------------------------------------------------------------+ +// +--------------------------------------------------------------------+ +// +--------------------------------------------------------------------+ + + +VideoDX9IndexBuffer::VideoDX9IndexBuffer(VideoDX9* dx9, +UINT nind, +DWORD usage) +: video(dx9), index_buffer(0), +num_indices(nind), num_locked(0), next_index(0), +is_dynamic(false) +{ + UINT len = num_indices * sizeof(WORD); + + if (video && len) { + is_dynamic = (usage & D3DUSAGE_DYNAMIC) ? true : false; + D3DPOOL pool = is_dynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED; + + HRESULT hr = video->D3DDevice()->CreateIndexBuffer(len, + usage, + D3DFMT_INDEX16, + pool, + &index_buffer, + 0); + + if (FAILED(hr)) { + static int report = 10; + if (report) { + VideoDX9Error("Could not create index buffer.", hr); + report--; + } + + num_indices = 0; + next_index = 0; + } + } +} + +VideoDX9IndexBuffer::~VideoDX9IndexBuffer() +{ + RELEASE(index_buffer); +} + +// +--------------------------------------------------------------------+ + +WORD* +VideoDX9IndexBuffer::Lock(UINT count) +{ + if (index_buffer && count <= num_indices) { + DWORD flags = 0; + + if (count == 0) + count = num_indices; + + if (is_dynamic) { + flags = D3DLOCK_NOOVERWRITE; + + if (next_index + count > num_indices) { + next_index = 0; + flags = D3DLOCK_DISCARD; + } + } + + void* result = 0; + HRESULT hr = 0; + + hr = index_buffer->Lock(next_index * 2, + count * 2, + &result, + flags); + + if (SUCCEEDED(hr)) { + num_locked = count; + return (WORD*) result; + } + } + + return 0; +} + +void +VideoDX9IndexBuffer::Unlock() +{ + if (index_buffer && num_locked > 0) { + index_buffer->Unlock(); + + next_index += num_locked; + num_locked = 0; + } +} + +bool +VideoDX9IndexBuffer::Select() +{ + if (video && index_buffer) { + if (num_locked > 0) + Unlock(); + + HRESULT hr = video->D3DDevice()->SetIndices(index_buffer); + + if (SUCCEEDED(hr)) + return true; + } + + return false; +} + +// +--------------------------------------------------------------------+ + +UINT +VideoDX9IndexBuffer::GetNumIndices() const +{ + return num_indices; +} + +UINT +VideoDX9IndexBuffer::GetNextIndex() const +{ + return next_index; +} + |