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-rw-r--r--nGenEx/TexCubeDX9.cpp150
1 files changed, 75 insertions, 75 deletions
diff --git a/nGenEx/TexCubeDX9.cpp b/nGenEx/TexCubeDX9.cpp
index 47720a4..c623215 100644
--- a/nGenEx/TexCubeDX9.cpp
+++ b/nGenEx/TexCubeDX9.cpp
@@ -1,15 +1,15 @@
/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: nGenEx.lib
- FILE: TexDX9.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: nGenEx.lib
+ FILE: TexDX9.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Direct3D Texture Cache
+ OVERVIEW
+ ========
+ Direct3D Texture Cache
*/
#include "MemDebug.h"
@@ -30,20 +30,20 @@ void VideoDX9Error(const char* msg, HRESULT err);
// +--------------------------------------------------------------------+
TexCubeDX9::TexCubeDX9(VideoDX9* v)
- : video(v), texture(0)
+: video(v), texture(0)
{
- d3d = video->Direct3D();
- d3ddevice = video->D3DDevice();
+ d3d = video->Direct3D();
+ d3ddevice = video->D3DDevice();
- for (int i = 0; i < 6; i++) {
- faces[i] = 0;
- last_modified[i] = 0;
- }
+ for (int i = 0; i < 6; i++) {
+ faces[i] = 0;
+ last_modified[i] = 0;
+ }
}
TexCubeDX9::~TexCubeDX9()
{
- RELEASE(texture);
+ RELEASE(texture);
}
// +--------------------------------------------------------------------+
@@ -51,55 +51,55 @@ TexCubeDX9::~TexCubeDX9()
bool
TexCubeDX9::LoadTexture(Bitmap* bmp, int face_index)
{
- if (!d3ddevice) return false;
-
- if (faces[face_index] == bmp && last_modified[face_index] >= bmp->LastModified())
- return true; // already loaded and hasn't been modified
-
- HRESULT hr = D3D_OK;
-
- // create the texture, if necessary
- if (!texture) {
- hr = d3ddevice->CreateCubeTexture(bmp->Width(),
- 1, // one mip level
- 0, // no specific usage
- D3DFMT_A8R8G8B8, // format matching Color::rgba
- D3DPOOL_MANAGED,
- &texture,
- 0);
-
- if (FAILED(hr) || !texture) {
- VideoDX9Error("LoadTexture - could not create cube texture", hr);
- return false;
- }
- }
-
- // lock the surface for writing
- D3DLOCKED_RECT locked_rect;
- D3DCUBEMAP_FACES face = (D3DCUBEMAP_FACES) face_index;
- hr = texture->LockRect(face, 0, &locked_rect, 0, 0);
-
- if (FAILED(hr)) {
- VideoDX9Error("LoadTexture - could not lock texture surface", hr);
- RELEASE(texture);
- return false;
- }
-
- // load the bitmap into the texture surface
- for (int i = 0; i < bmp->Height(); i++) {
- BYTE* src = (BYTE*) (bmp->HiPixels() + i * bmp->Width());
- BYTE* dst = (BYTE*) locked_rect.pBits + i * locked_rect.Pitch;
-
- CopyMemory(dst, src, bmp->Width() * sizeof(Color));
- }
-
- // unlock the surface
- texture->UnlockRect(face, 0);
-
- faces[face_index] = bmp;
- last_modified[face_index] = bmp->LastModified();
-
- return true;
+ if (!d3ddevice) return false;
+
+ if (faces[face_index] == bmp && last_modified[face_index] >= bmp->LastModified())
+ return true; // already loaded and hasn't been modified
+
+ HRESULT hr = D3D_OK;
+
+ // create the texture, if necessary
+ if (!texture) {
+ hr = d3ddevice->CreateCubeTexture(bmp->Width(),
+ 1, // one mip level
+ 0, // no specific usage
+ D3DFMT_A8R8G8B8, // format matching Color::rgba
+ D3DPOOL_MANAGED,
+ &texture,
+ 0);
+
+ if (FAILED(hr) || !texture) {
+ VideoDX9Error("LoadTexture - could not create cube texture", hr);
+ return false;
+ }
+ }
+
+ // lock the surface for writing
+ D3DLOCKED_RECT locked_rect;
+ D3DCUBEMAP_FACES face = (D3DCUBEMAP_FACES) face_index;
+ hr = texture->LockRect(face, 0, &locked_rect, 0, 0);
+
+ if (FAILED(hr)) {
+ VideoDX9Error("LoadTexture - could not lock texture surface", hr);
+ RELEASE(texture);
+ return false;
+ }
+
+ // load the bitmap into the texture surface
+ for (int i = 0; i < bmp->Height(); i++) {
+ BYTE* src = (BYTE*) (bmp->HiPixels() + i * bmp->Width());
+ BYTE* dst = (BYTE*) locked_rect.pBits + i * locked_rect.Pitch;
+
+ CopyMemory(dst, src, bmp->Width() * sizeof(Color));
+ }
+
+ // unlock the surface
+ texture->UnlockRect(face, 0);
+
+ faces[face_index] = bmp;
+ last_modified[face_index] = bmp->LastModified();
+
+ return true;
}
// +--------------------------------------------------------------------+
@@ -107,14 +107,14 @@ TexCubeDX9::LoadTexture(Bitmap* bmp, int face_index)
IDirect3DCubeTexture9*
TexCubeDX9::GetTexture()
{
- if (texture) {
- // need to refresh anything?
- for (int i = 0; i < 6; i++) {
- if (faces[i] && last_modified[i] < faces[i]->LastModified()) {
- LoadTexture(faces[i], i);
- }
- }
- }
-
- return texture;
+ if (texture) {
+ // need to refresh anything?
+ for (int i = 0; i < 6; i++) {
+ if (faces[i] && last_modified[i] < faces[i]->LastModified()) {
+ LoadTexture(faces[i], i);
+ }
+ }
+ }
+
+ return texture;
}