diff options
Diffstat (limited to 'nGenEx/Skin.h')
-rw-r--r-- | nGenEx/Skin.h | 208 |
1 files changed, 116 insertions, 92 deletions
diff --git a/nGenEx/Skin.h b/nGenEx/Skin.h index 473be58..276d9c0 100644 --- a/nGenEx/Skin.h +++ b/nGenEx/Skin.h @@ -1,92 +1,116 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Skin.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Classes for managing run-time selectable skins on solid objects
-*/
-
-#ifndef Skin_h
-#define Skin_h
-
-#include "Polygon.h"
-#include "Graphic.h"
-#include "Video.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Solid;
-class Model;
-class Surface;
-class Segment;
-
-class Skin;
-class SkinCell;
-
-// +--------------------------------------------------------------------+
-
-class Skin
-{
-public:
- static const char* TYPENAME() { return "Skin"; }
- enum { NAMELEN=64 };
-
- Skin(const char* name = 0);
- virtual ~Skin();
-
- // operations
- void ApplyTo(Model* model) const;
- void Restore(Model* model) const;
-
- // accessors / mutators
- const char* Name() const { return name; }
- const char* Path() const { return path; }
- int NumCells() const { return cells.size(); }
-
- void SetName(const char* n);
- void SetPath(const char* n);
- void AddMaterial(const Material* mtl);
-
-protected:
- char name[NAMELEN];
- char path[256];
- List<SkinCell> cells;
-};
-
-// +--------------------------------------------------------------------+
-
-class SkinCell
-{
- friend class Skin;
-
-public:
- static const char* TYPENAME() { return "SkinCell"; }
-
- SkinCell(const Material* mtl=0);
- ~SkinCell();
-
- int operator == (const SkinCell& other) const;
-
- const char* Name() const;
- const Material* Skin() const { return skin; }
- const Material* Orig() const { return orig; }
-
- void SetSkin(const Material* mtl);
- void SetOrig(const Material* mtl);
-
-private:
- const Material* skin;
- const Material* orig;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Skin_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Skin.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Classes for managing run-time selectable skins on solid objects +*/ + +#ifndef Skin_h +#define Skin_h + +#include "Polygon.h" +#include "Graphic.h" +#include "Video.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Solid; +class Model; +class Surface; +class Segment; + +class Skin; +class SkinCell; + +// +--------------------------------------------------------------------+ + +class Skin +{ +public: + static const char* TYPENAME() { return "Skin"; } + enum { NAMELEN=64 }; + + Skin(const char* name = 0); + virtual ~Skin(); + + // operations + void ApplyTo(Model* model) const; + void Restore(Model* model) const; + + // accessors / mutators + const char* Name() const { return name; } + const char* Path() const { return path; } + int NumCells() const { return cells.size(); } + + void SetName(const char* n); + void SetPath(const char* n); + void AddMaterial(const Material* mtl); + +protected: + char name[NAMELEN]; + char path[256]; + List<SkinCell> cells; +}; + +// +--------------------------------------------------------------------+ + +class SkinCell +{ + friend class Skin; + +public: + static const char* TYPENAME() { return "SkinCell"; } + + SkinCell(const Material* mtl=0); + ~SkinCell(); + + int operator == (const SkinCell& other) const; + + const char* Name() const; + const Material* Skin() const { return skin; } + const Material* Orig() const { return orig; } + + void SetSkin(const Material* mtl); + void SetOrig(const Material* mtl); + +private: + const Material* skin; + const Material* orig; +}; + +// +--------------------------------------------------------------------+ + +#endif Skin_h + |