diff options
Diffstat (limited to 'nGenEx/Shadow.h')
-rw-r--r-- | nGenEx/Shadow.h | 164 |
1 files changed, 94 insertions, 70 deletions
diff --git a/nGenEx/Shadow.h b/nGenEx/Shadow.h index 076bb1c..b6d690c 100644 --- a/nGenEx/Shadow.h +++ b/nGenEx/Shadow.h @@ -1,70 +1,94 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Shadow.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Dynamic Stencil Shadow Volumes
-*/
-
-#ifndef Shadow_h
-#define Shadow_h
-
-#include "Geometry.h"
-#include "Color.h"
-
-// +--------------------------------------------------------------------+
-
-#define Shadow_DESTROY(x) if (x) { x->Destroy(); x = 0; }
-
-// +--------------------------------------------------------------------+
-
-class Light;
-class Scene;
-class Solid;
-class Video;
-
-// +--------------------------------------------------------------------+
-
-class Shadow
-{
-public:
- static const char* TYPENAME() { return "Shadow"; }
-
- Shadow(Solid* solid);
- virtual ~Shadow();
-
- int operator == (const Shadow& s) const { return this == &s; }
-
- // operations
- void Render(Video* video);
- void Update(Light* light);
- void AddEdge(WORD v1, WORD v2);
- void Reset();
-
- bool IsEnabled() const { return enabled; }
- void SetEnabled(bool e) { enabled = e; }
-
- static void SetVisibleShadowVolumes(bool vis);
- static bool GetVisibleShadowVolumes();
-
-protected:
- Solid* solid;
- Vec3* verts;
- int nverts;
- int max_verts;
- bool enabled;
-
- WORD* edges;
- DWORD num_edges;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Shadow_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Shadow.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Dynamic Stencil Shadow Volumes +*/ + +#ifndef Shadow_h +#define Shadow_h + +#include "Geometry.h" +#include "Color.h" + +// +--------------------------------------------------------------------+ + +#define Shadow_DESTROY(x) if (x) { x->Destroy(); x = 0; } + +// +--------------------------------------------------------------------+ + +class Light; +class Scene; +class Solid; +class Video; + +// +--------------------------------------------------------------------+ + +class Shadow +{ +public: + static const char* TYPENAME() { return "Shadow"; } + + Shadow(Solid* solid); + virtual ~Shadow(); + + int operator == (const Shadow& s) const { return this == &s; } + + // operations + void Render(Video* video); + void Update(Light* light); + void AddEdge(WORD v1, WORD v2); + void Reset(); + + bool IsEnabled() const { return enabled; } + void SetEnabled(bool e) { enabled = e; } + + static void SetVisibleShadowVolumes(bool vis); + static bool GetVisibleShadowVolumes(); + +protected: + Solid* solid; + Vec3* verts; + int nverts; + int max_verts; + bool enabled; + + WORD* edges; + DWORD num_edges; +}; + +// +--------------------------------------------------------------------+ + +#endif Shadow_h + |