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-rw-r--r--nGenEx/Screen.h154
1 files changed, 89 insertions, 65 deletions
diff --git a/nGenEx/Screen.h b/nGenEx/Screen.h
index f327a50..d74a759 100644
--- a/nGenEx/Screen.h
+++ b/nGenEx/Screen.h
@@ -1,65 +1,89 @@
-/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Screen.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- General Screen class - maintains and displays a list of windows
-*/
-
-#ifndef Screen_h
-#define Screen_h
-
-#include "Types.h"
-#include "Color.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Bitmap;
-class Window;
-struct Rect;
-
-// +--------------------------------------------------------------------+
-
-class Screen
-{
-public:
- static const char* TYPENAME() { return "Screen"; }
-
- Screen(Video* v);
- virtual ~Screen();
-
- virtual bool SetBackgroundColor(Color c);
-
- virtual bool Resize(int w, int h);
- virtual bool Refresh();
- virtual bool AddWindow(Window* c);
- virtual bool DelWindow(Window* c);
-
- int Width() const { return width; }
- int Height() const { return height; }
-
- virtual void ClearAllFrames(bool clear_all);
- virtual void ClearNextFrames(int num_frames);
-
- virtual Video* GetVideo() const { return video; }
-
-protected:
- int width;
- int height;
- int clear;
- int closed;
-
- Video* video;
-
- List<Window> window_list;
-};
-
-#endif Screen_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Screen.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ General Screen class - maintains and displays a list of windows
+*/
+
+#ifndef Screen_h
+#define Screen_h
+
+#include "Types.h"
+#include "Color.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Bitmap;
+class Window;
+struct Rect;
+
+// +--------------------------------------------------------------------+
+
+class Screen
+{
+public:
+ static const char* TYPENAME() { return "Screen"; }
+
+ Screen(Video* v);
+ virtual ~Screen();
+
+ virtual bool SetBackgroundColor(Color c);
+
+ virtual bool Resize(int w, int h);
+ virtual bool Refresh();
+ virtual bool AddWindow(Window* c);
+ virtual bool DelWindow(Window* c);
+
+ int Width() const { return width; }
+ int Height() const { return height; }
+
+ virtual void ClearAllFrames(bool clear_all);
+ virtual void ClearNextFrames(int num_frames);
+
+ virtual Video* GetVideo() const { return video; }
+
+protected:
+ int width;
+ int height;
+ int clear;
+ int closed;
+
+ Video* video;
+
+ List<Window> window_list;
+};
+
+#endif Screen_h
+