diff options
Diffstat (limited to 'nGenEx/Scene.h')
-rw-r--r-- | nGenEx/Scene.h | 176 |
1 files changed, 100 insertions, 76 deletions
diff --git a/nGenEx/Scene.h b/nGenEx/Scene.h index 757a6fe..1c0a894 100644 --- a/nGenEx/Scene.h +++ b/nGenEx/Scene.h @@ -1,76 +1,100 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Scene.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- A 3D Scene, basically a collection of 3D graphic objects
-*/
-
-#ifndef Scene_h
-#define Scene_h
-
-#include "Types.h"
-#include "Color.h"
-#include "Geometry.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Graphic;
-class Light;
-
-// +--------------------------------------------------------------------+
-
-class Scene
-{
-public:
- static const char* TYPENAME() { return "Scene"; }
-
- Scene();
- virtual ~Scene();
-
- void AddBackground(Graphic* g);
- void DelBackground(Graphic* g);
- void AddForeground(Graphic* g);
- void DelForeground(Graphic* g);
- void AddGraphic(Graphic* g);
- void DelGraphic(Graphic* g);
- void AddSprite(Graphic* g);
- void DelSprite(Graphic* g);
-
- void AddLight(Light* l);
- void DelLight(Light* l);
-
- List<Graphic>& Background() { return background; }
- List<Graphic>& Foreground() { return foreground; }
- List<Graphic>& Graphics() { return graphics; }
- List<Graphic>& Sprites() { return sprites; }
- List<Light>& Lights() { return lights; }
- Color Ambient() { return ambient; }
- void SetAmbient(Color a) { ambient = a; }
-
- virtual void Collect();
-
- virtual bool IsLightObscured(const Point& obj_pos,
- const Point& light_pos,
- double obj_radius,
- Point* imp_point=0) const;
-
-protected:
- List<Graphic> background;
- List<Graphic> foreground;
- List<Graphic> graphics;
- List<Graphic> sprites;
- List<Light> lights;
- Color ambient;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Scene_h
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Scene.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A 3D Scene, basically a collection of 3D graphic objects +*/ + +#ifndef Scene_h +#define Scene_h + +#include "Types.h" +#include "Color.h" +#include "Geometry.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Graphic; +class Light; + +// +--------------------------------------------------------------------+ + +class Scene +{ +public: + static const char* TYPENAME() { return "Scene"; } + + Scene(); + virtual ~Scene(); + + void AddBackground(Graphic* g); + void DelBackground(Graphic* g); + void AddForeground(Graphic* g); + void DelForeground(Graphic* g); + void AddGraphic(Graphic* g); + void DelGraphic(Graphic* g); + void AddSprite(Graphic* g); + void DelSprite(Graphic* g); + + void AddLight(Light* l); + void DelLight(Light* l); + + List<Graphic>& Background() { return background; } + List<Graphic>& Foreground() { return foreground; } + List<Graphic>& Graphics() { return graphics; } + List<Graphic>& Sprites() { return sprites; } + List<Light>& Lights() { return lights; } + Color Ambient() { return ambient; } + void SetAmbient(Color a) { ambient = a; } + + virtual void Collect(); + + virtual bool IsLightObscured(const Point& obj_pos, + const Point& light_pos, + double obj_radius, + Point* imp_point=0) const; + +protected: + List<Graphic> background; + List<Graphic> foreground; + List<Graphic> graphics; + List<Graphic> sprites; + List<Light> lights; + Color ambient; +}; + +// +--------------------------------------------------------------------+ + +#endif Scene_h |